Reply To: Turning back the tides to player marketplaces

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FatherAnderson
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Hmm very interesting. I really like the mini markets at the warps. That way even if your a new player you can still get food or armor before heading out on your adventure. I also like the idea of the shops changing hands. That way players get chances at other shops and people don’t get attached to 1 shop. This will also help with diversity as I have seen that player will buy multiple shops and not let anyone have them just to make the selection of shops or use those shops to promote 1 shop in the area.

This solves allot of issues like players having a monopoly over the market. It will prevent mass storing of items in chests with hoppers so that if you want to sell goods you have to keep up and not just stock pile it and ignore it. Less hoppers less lag.

Another idea for markets is. Crews can request a section in a major city for a marketplace. This market could be crew specific. Meaning only those members in that crew could rent shops or it could be open to the public. There would be no tp to that market. It would be marked on live map so players would be able to find it if they go to that city. The market would be a No PVP zone in that city.

There would be some requirements for getting a market place for a crew city like London as a example.

1 The crew must have a certain percentage of Active players. This would mean you could not just invite members constantly to qualify. It would have to be crews with members who have been active for a month or so.
2 The marketplace would have to be a defined length and width and be a template for all crew markets. This way players know what area they would have to designate for it and it’s fair to everyone. It would also prevent massive marketplaces. Also you would not be able to be in combat and enter a market claim for pvp safety. Like at /warp north. If you are in pvp you get pushed back from the border. It would be the same with crew markets.

3Also you could not siege a player from inside a pvp safe marketplace.  You would not be able to siege a player then run into a crew pvp safe marketplace. If you did you would loose the siege. Also you would be prevented from teleporting players into a crew market.

Next idea concerns crew homes.
1 Make crew homes PvP free zones. Unless a siege happens. The pvp free zone would not cover the whole crew home but just a radious around where the /crew home is set.

When someone types /crew home it takes 15 dollars from their balance regardless if they go or not. Say if they move the telleport cancels ,but the money is not returned to that players money balance.  Also I think that the money players use to get to the crew home should be deposited into that crews bank. This way they can reimburse players. Also lower the price to 10 or even 5 dollars.

With the market islands I think that is a good idea, but having it on a separate world I think stretches it to far.

Sincerely, VladDracul of Isengard.

FatherAnderson

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