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Search Results
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Topic: [Suggestion] Suggestionz
I got torn to shreds last time I made a suggestion but here goes nothing xD
- Crew kdr/kill stats to be regularly reset (monthly or quarterly?), to more accurately reflect the current state of crews across the server. Currently, the top crews in /crew list are inactive one man crews (and not even players with reputations for being pvpers). I think given how quickly the dynamics on the server can change it would be nice for crews to be refreshed every month or so.
- Reimplement Pearl Cooldowns. In the past, you could only throw a single pearl at a time before throwing another which made those super easy pearl spam escapes a little tougher. It would be nice to see this added again, or even a longer cool down of 20/30 seconds?
History:
~ Former Admiral in the British Empire ~
~ Founder of Phantom ~
~ Co-Founder of Templars ~
~ Original owner of HMS Sovereign (Phantom Sovereign) ~Topic: Season my Salmon
Good citizens of… here. For the past couple of long moments in time, I’ve seen a pattern. Crews of single people, or crews of multiple people that rarely interact with each other. Underground bases and endless grinding of XP and materials to make top tier gear for the fear of being attacked which rarely happens (Since you’re in a nearly inaccessible box of brick tens of meters under the surface… damn Vault Dwellers). Over this extended period of time, things have grown quiet. “Wars” consisting of one player ganking their neighbors repeatedly and calling it the battle of the long moment in time. Our poor economy… Dude… why waste XP and materials on this “God Gear” if you can purchase it for like… 5 cents at every shop in the server… No! Enough of that shite!
I propose a temporary solution to this dullness! Call it… dressing the salad… I personally like parsley on my salmon, but you call it as you wish…
Look at real world instances… War, REAL war, has brought about many interests over time. Aye, it is dark, miserable times. However, look at what happens: Production and economy temporarily rises, nations find solutions to issue and start anew, despite which side lost. People come together under a similar cause. Yes, referring to this history is dark, and it may make me seem like a jackass, but I can find no other relation.
War… We need it here. Over the history of our wonderful server, war has done the same as it has in real life situations… I can find no other solution to our problems (Even if you don’t see them) except this. Now I could get people stirred up and fight those crews considered “evil” in many people’s standards… Yet those guys happen to be good mates of mine so I’m not doing that… I propose a staged war, lack of a better set of terms…
Two teams will form, and fight… simple. It could be a set of alliances against another set of alliances… Or just two well developed crews going at it… The catch is: No one needs to completely annihilate the other team in the first five minutes… And I want no cold war! Actions speak louder than words!
Now, the crews/alliances can volunteer. (And Coalition and Savage… please… I prefer that you stay out of this one, given that you all run through people like a bus in a corn field (love my absurd relationships?) Unless if you are willing to not wear blue for ONCE… and fight on the level of the opposing team, be my guest.) The two side should at least be given the time to develop sort of defenses and what not before this all kicks off… And please, don’t be afraid to go against friends, this is a game have fun! And do note that I don’t plan on this being short… and I would like to see both sides go at it… not just one playing offense and the other defending… get involved! Get mad… in a good way…
Another option: You could just ignore this and live life in your little vault… Interacting with yourself and who ever you sell your god gear to, Hell you already have 20 sets by now, yeah? Why not just make an ever decreasing profit off of one of the most abundant products on the server…
(Pfft… Don’t listen to him, he’s crazy… Look at ‘im… He’s in the Asylum for a reason, damn it…)
I... I've got nothing... Carry on.
Hey guys, player who basically only exists as of right now on the forums.
I have some proposals, I don’t mind if they’re refused as they ‘make the game better’ or whatever, its basically just bringing up a topic which I think needs sorting.
SO, If you didn’t already know, in the East Mesa of the Iborian/Juice Sea, there is 1 large canal and a smaller, under construction canal. The larger canal is called Gordy’s Gate and I remember when Gordy set it up, he basically capitalised a canal by adding a toll of (I think) 1 diamond to open the gate and allow your ship(s) to pass on through. It was ok at the time, he was active etc, but recently (like past 12 months I think) he has been inactive for some unknown reason.
I didn’t bother bringing this up at the time, as I was sure he’d return or whatever, but I was beginning to build a small canal nearby, which just due to time, lack of labour and just other interests/projects, I just never got around to fully completing, which could serve any ships which could fit through, and I often debated capitalising it like Gordy’s Gate.
However, something months on, I have realised and have debated also with myself whether to propose this, but I’ve decided I might as well now.
PROPOSITION: We should remove the Gordy’s Gate payment feature and remove the claim, and instead replace it with an admin claim with some claims at either end to prevent people from blocking it or capitalising off of it.
*But leave the gate part how it is (removing the barrier though obviously), as it’s historical to some extent, the canal can be edited though, such as making it deeper
The other proposition which is also included here, was that my claims (as well as some other people’s) around/on the smaller Iborian canal, should also be removed, should be completed also, and then be admin claimed (avoiding conflict with Apple’s base).
Positives
This would in turn, open up this sea for more travel, and allow people to move their ships much more freely, as it can be a pain otherwise to get to events (e.g. ship battles), especially when you have to go through the hassle of remembering a toll and being able to navigate the sometimes shallow canal.
This could also encourage boats slightly more, though that is just for people moving their ships about in that area, rather than across the server.
Negatives
Me, Apple, Astrobolt- and anyone else in that sea, have to put up with more traffic, and possibly new colonies/bases, which hopefully the staff could police and encourage people instead to go to locations not so near us.
(I have no other negatives in mind really)
Anyway, I’ll be posting a picture below to show the plan/proposal I have for the area, taking into account also Apple’s claims.
I also would like to note that I don’t mind my claims being removed IN that small area and (I hope) the claim blocks come back to me on that one, but I also don’t mind if the Iborian one is just regenerated also, as I wouldn’t be that annoyed.
Thank you for your time and considerations, and please ask any questions and provide any comments you wish to do. 🙂
*orange zone note, an area that doesn’t need to be claimed, but rather policed by mods/staff periodically to prevent blockages but also so that Apple can still expand his port if he wishes, (and I have talked to him before, and he said he’d be fine avoiding it, but I don’t know if that has changed).