Search Results for 'The_Network'
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Ahoy mates! It’s come to our attention that the pirate crew turned corrupt government, The British Empire (less of an empire more of a group of megalomaniacs), have decided to pass their proposal to “colonize other crews”. Now from what we have gathered you will be bullied and oppressed into making your crew and/or good-looking build, a colony of the “great and powerful BE”. Then once you submit to their “glory” you will have to pay an absurd tax to them. Now as some of you know, the British Empire wasn’t always this entitled. But under recent command, it seems that they have given up on their peaceful ways. They’ve swayed some average fighters to their cause to help them enforce their new “power”. But have no fear fellow scallywags! Here at The Coalition we laugh at any mention of said “strength” BE has. In fact, we challenge it at all the time. Recently you may have even seen our #BlameTaulov’s around the server. That’s just something fun we’ve been doing ever since he decided to betray a friend of ours. As he may know now, actions indeed have consequences that hurt your whole crew. We also frequently kill BE members at any chance we get! It’s sort of a game of sport here at The Coalition.
Anyways back to the point of this thread. If BE tries to colonize you, simply don’t let them. It’s that simple! Any sort of repeat attacking they may threaten, won’t actually work. As multiple sieges with no purpose other than to bully you can be seen as harassment, if you just don’t give in to their plan! That means there’s really nothing they can do to hurt you if you have the measures to protect yourself. Another thing, if you have already been colonized and refuse to stop being a colony, you will simply be another BE member and will be killed for sport like the rest of them. So, it’s in everyone’s best interest to not let the despot that is BE, take over this server of independent pirates.
Signed, The Coalition
PS: If you are being attacked by BE and need any help from us, let one of us know on discord. Our leaders include (discord tags): JoeDanger_ (Joe#5391), The_Network (The_Network#3103), Keto (Keto#0108), JUSAPlayer1 (JUSAPlayer1#1404), and CaptainCracken (Capola Tesla#3431). Shoot us a message if you need our help.
Founder of the Coalition
Topic: Ship Battle #5 – Results!
“It was weird” to put it short
Results!
A huge thank you to everyone taking part (or at least everyone who could make it). The first ‘ship only’ battle ended pretty well I feel. Players were sticking to the rules (mostly), and we had three huge ships fight it out at the end (+ one dhow).
Note: I’m not actually sure who built/owns that ship that I call ‘dimondknight’s ship’. I only call it that because I thought he owned it >.>
A explanation of the battle (because this one was a little different, and needs an explanation):
There weren’t as many people taking part as I would have hoped at the beginning, sadly. And those taking part took their time getting ready and organizing their crew haha.
I was expecting around 4-5 ships to take part, but we ended up having only two large ships; the Shadow Wanderer (sov copy, I’ll just call it SW from now on), and Dimondknight’s ship (the one from last week). The teams were pretty unfair from the start; the SW saw its first action, but had 5 experiences sailors on board with lots of cannons and armour. On the contrary, Dimondknight’s ship had SnapCrack as a captain, with 3-4 other inexperienced crew members wearing little armour, and the ship had only a few cannons, and was barely armoured.
Round 1:
As such, I delayed the start of the battle by around 20 minutes to ensure Snap could contact the rest of BE to get on and help fight. While I like seeing ships blown up, I don’t like seeing them get annihilated within the first few minutes of the battle.
When the ships finally set off and started shooting at each other, it became clear that the SW was by far the superior ship, and dimondknight’s ship was being obliterated. This engagement can be considered as ‘Round 1’ of the entire battle. After many deaths, and seeing the ship heavily damaged, I offered Snap a chance to ready another, larger ship that was docked at the Freeport, and that I would give him 25 minutes to get a crew ready.
So, dimondknight’s ship surrendered, the SW sailed away to repair, and I helped Snap and the rest of BE prepare a new ship; the Iron Duke.
Round 2:
The SW was repaired; the Iron Duke now had a sizable crew, sails, cannons, and armour; and surprisingly dimondknight’s ship was hastily repaired too by LogoTRT and JamminMas. PhlawedPhilosophy (a member of the old Lon Ship) also readied his own little dhow as a one-man team.
By now, the SW had a crew of around 8-9 people. The Iron Duke had Snap as the captain, and another 5 or 6 people fighting. SS Boneyard (previously dimondknight’s) now had himself and LogoTRT on board, with added armour and cannons. Finally PhlawedPhilosphy’s ship was a wooden box with a single cannon on board.
This ‘Round 2’ is what I considered the true battle – as teams were now much more on a level playing field (at least more so than before), and we had around 15 people actively taking part.
Winners from Round 1 (including the people on board from round 1):
- Shadow Wanderer – Kauhy (Captain), JUSAplayer1, Riverwood202, Kepopie, The_Network
- DimondKnight’s Ship – SnapCrack (Captain), dimondknight998, SVM_Robespierre, xMadMonkeyx, GreenRoyal, CrazyPirate1
Winners from Round 2 (the actual battle):
- Shadow Wanderer – Kauhy (Captain), AdmiralTrench (Captain later on), Riverwood202, The_Network, Driftingsixguns, edorii, CaptainCracken, JUSAplayer1 (?), CottageCooper (?)
- Iron Duke – SnapCrack (Captain), Bazurka (Captain later on), xMadMonkeyx, Dark_101, GreenRoyal, CrazyPirate1 (anyone else?)
- SS Boneyard (formally dimondknight’s ship) – JamminMas (Captain), LogoTRT
- Lone Ship 2.0 – PhlawedPhilosophy
Other rankings, based on my observations:
- Most damage received as % of the ship – Dimondknight/Jammin’s ship
- Most damage dealt as % of the ship – Shadow Wanderer
- Most damage repaired as % of the ship – Iron Duke (because they repaired the ship during the battle a lot, while the other two ships repaired the damage during the break in between the rounds)
- Most ships sunk/disabled – Shadow Wanderer (credited with disabling 3 ships – 1 in round 1, and 2 in round 2)
- Most player kills – Shadow Wanderer (a lot)
- Most physics defying ship based on the fact that it shouldn’t be sailing anymore, so hacks were probably involved 😛 – SS Boneyard
Damage Report:
If a ship was receiving a lot of damage, and has been stationary for a while, I would give the crew 60 seconds (in practice it was more like 3 minutes) to try and get the ships moving again or I deemed them out of the battle. I was very lenient on this rule throughout the battle, as I wanted ships to continue fighting ideally until they surrendered. Jammin’s ship was an exception, I’ll get to that in a bit.
- Shadow Wanderer – Recieved light damage in round 1, and utterly annihilated Dimondknight’s Ship with many broadsides. In round 2, she received moderate damage, but never to the point that she might be disabled. Being originally a copy of the sov – a ship that already won 2 prior ship battles a year ago, I knew that the ship had potential. The difference being that this was a version of the sov that was rebuilt, and I modified it further by adding additional armour, cannons, wool, and resource chests for fixing the ship mid-battle. All in all, she was very strong in this battle (and I even shot some of the cannons myself during the battle :P). Oh and much better looking than the Teletub.
- Dimondknight’s Ship (Round 1 only) – Yeah it pretty much died within 10 minutes. From the last battle that she took part in, the ship had gained no additional armour or cannons – only patchy repairs and as such did not have the combat strength to compete with the Shadow Wanderer. But, with some added armour and other modifications I recon that we could see this ship returning in a future battle. You put up a good fight!
- Iron Duke – Received quite substantial damage throughout the battle, losing her foremast, and most of her cannons, but she still looked great to the very end (if I may say so myself). Myself and Snap hastily made this indiaman combat ready in 25 minutes, adding sails, rigging, spare wool, armour, and cannons. xMadMonkeyx even made himself a little box in the crows next from which he shot at the SW‘s crew from above. She did gud
- SS Boneyard (Round 2 only) – If you thought you can’t kill what’s already dead, think again. This ship, after been blown to bits from the first battle, was repaired and armoued, and went to fight again. After knowing she would be outgunned by other ships, her tactic seemed to involve ramming into the SW – which was not illegal, but was not advised as the ships may merge. After a member of the ship attempted to board the SW and block it by placing cobblestone, the SW were granted 3 TNT shot to fire into the ship (I may do that in future when ships disobey the rules). After creating a huge hole, the ship was still moving and sailing, even after Jammin was put into jail for 10 minutes for breaking the rules. She was declared out of the battle when Jammin logged off, but I guess she would have still continued fighting, somehow. As such, this ship was never disabled or sunk, rather its crew broke the rules and it was technically disqualified. But GG anyways.
- Lone Ship 2.0 – Not much to say to be honest haha. One player, in a wooden box, with a single cannon, and it was surprisingly effective, when not being shot at. PhlawedPhilosophy took out a lot of the SW‘s cannons, and dealt a lot of damage to the front of the ship, but was taken out quickly by a few shots. Good job though, you did your crew proud!
Next ship battle: 7pm UK time/2pm EST (same time as this battle), next Saturday 18th
Submarines only next battle – no ships. Plus, TNT shot, diamond shot, obsidian and stone are allowed anywhere on the submarine! – I’ll make the post soon
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Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
@XeronTopic: Ship Battle #4 – Results!
Results!
Well, this one ended with a bang…
Once again, a huge thank you to everyone taking part in the battle, or helping to enforce the rules. We had a turnout of over 25 people in one indiaman, galleon, schooner, two submarines, and eventually one short-lived dhow. The battle, like the last time, was decided way into the second half of the battle.Winners (based on who went out last):
- The Royal Narwhal – xMadBoltx (Captain), Nationalistic, xMadMonkeyx, Dark_101, ArcherSquid
- The Teletub (I’m not typing out the whole name, cba) – AdmiralTrench (Captain), Riverwood202, CottageCooper, Kepopie, Joe_danger_2003, Savagewolf_ (from another ship)
- The Flounder – Bazurka (Captain), CaptainReef, several more BE members
- The Wicked Wolf – Savagewolf (Captain), Jack5112, shozzey69
- DimondKnight’s Ship – dimondKnight998 (Captain), SPOOKYPLANT_, plus others
- Jammin’s Ship – Jammin_Mas (Captain) – Entered the battle 1 hour in but only lasted around 7 minutes, poor lil’ ship 🙁
Important notice regarding the winners:
The final two ships left, the Teletub, and the Royal Narwhal would have probably ended the match in a draw. While both ships sustained a lot of damage, and frequently had cannons knocked out, they were both still moving. Unfortunately, within the last 10 minutes of the battle a player from BE named spookymryellow2 managed to get on board the Teletub and set off at least 8 TNT on the main deck, destroying a large portion of the ship and disabling her completely (I am aware that this player acted out of their own accord, and not as instructed by BE). As such the Royal Narwhal was declared the winner, however they were not the ones to deal the final blow to the Teletub. Spookymryellow2 will not be allowed to participate in the next ship battle.Other rankings, based on my observations:
- Most damage received as % of the ship (excluding the TNT incident) – The Wicked Wolf
- Most damage dealt as % of the ship – Teletub
- Most damage repaired as % of the ship – The Royal Narwhal
- Most ships sunk/disabled – Draw between Teletub and The Royal Narwhal (credited with disabling/sinking 2 ships each)
- Most player kills – Teletub
- First ship sunk (not just disabled) in a ship battle so far – Flounder (you put up a good fight guys!)
Damage Report:
Once again, if a ship was receiving a lot of damage, and has been stationary for a while, I would give the crew 60 seconds to trey and get the ship moving again or I deemed them out of the battle. As an additional rule in the last 15 minutes, all submarines were no longer allowed to submerge and stay underwater for long periods of time, as both subs were stationary for up to 10 minutes at a time repairing while being immune to the remaining ship (I wanted to get things moving again).
- The Royal Narwhal – Received moderate damage throughout the battle, suffering most of the damage on one side of the submarine. She lost her horn for a brief period, and ended up surviving the battle heavily damaged and partially repaired. Her crew often took her underwater to repair her, out of the range of the cannons. After coming last in the previous ship battle, she redeemed herself this time, good job lads!
- Teletub – Received moderate damage within the fist 20 minutes of the battle, and needed a lot of repairs to the front and port (left) side. Her cannons were being knocked out frequently, and she suffered a lot of frontal damage when coming under fire from the Royal Narwhal and the Flounder at the same time. She was critically damaged when a player got on board and placed TNT on her main deck, blowing up the main deck, all remaining cannons, taking out two masts (detaching the wool from the ship), and leaving a huge hole at the front and side of the ship. She surrendered within 30 seconds.
- Flounder – Received minor damage in the first half, but later received critical damage within the last 15 minutes and was sunk by fire mostly from the Royal Narhwal. She is officially the first ship to be sunk by cannon fire during a battle, as all previous ships were always disables rather than sunk. Her design was very unique, featuring a detachable top part, and being circular in design. Her wreck now lies on the seafloor, and with permission from its owners, I would like to keep her there as a memorial 🙂 @bazurka
- The Wicked Wolf – A worthy successor to the Lone Ship. Once again, this small ship entered armoured only with wooden planks, with a few cannons, and a crew of 4. She put up a good fight for the first 25 minutes of the battle, was but eventually battered by both the Teletub and Royal Narwhal, leading to her crew being unable to fix her in time. Once out of the battle, she was once again hastily repaired and taken back to port, ready for another battle.
- DimondKnight’s Ship – Received heavy damage within the first 30 minutes of the battle. By dimensions, this was the largest ship in the battle, but being armoured with only wood, she could not hold up under sustained fire from the Teletub. Once she started to engage the Teletub, she quickly had two of her masts detached, leaving her stranded. A few volleys from the Teletub killed most of her crew, and she was eventually fully disabled.
- Jammin’s Ship – Entered 1 hour into the battle (rare exception), but after only 4 cannonball hits from the Teletub, she was was heavily damaged. However, she did manage to to some decent damage to the Teletub within its 5 minute lifespan.
Next ship battle: 7pm UK time/2pm EST (one hour earlier than before), next Saturday – I may not make it that day in which case The_Network will probably moderate the battle
The next ship battle will be ships only – no submarines. I will host a submarine-only battle the following Saturday.« Build Team leader »
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Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
@Xeron