Search Results for 'PirateCraft'

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Viewing 15 results - 1,486 through 1,500 (of 1,725 total)
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  • #7287

    In reply to: ecco running.

    Dr.solid
    Member
    • Topics: 35
    • Replies: 1374
    • Total: 1409
    • ★★★★★★★

    I propose an idia to you all piratecraft members:why dont just grab 1 map and place the routs, trades and locations of the shops we do it like that history projects weve done were the teacher gives you a map and you make a legend (in puerto rico we call them legend its the discription of the map or the expanation of the simbles on the map. i dont know if you do it like that) and then all of us vote on the one that looks the best. i will give you this map and you edit it as you want.

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    Dr_solid~

    Posesore of the Ope Ope No Mi

    i realy like One Piece

    #7235

    In reply to: Impolite Signs

    Anonymous
    Inactive
    • Topics: 16
    • Replies: 103
    • Total: 119
    • ★★★★

    This is not right, Piratecraft is supposed to be mature.

    #7219
    Anonymous
    Inactive
    • Topics: 16
    • Replies: 103
    • Total: 119
    • ★★★★

    I disprove of the foot soldier idea, as Piratecraft is more about ships, and I have never seen a foot army. Maybe we could have a big man-o-war firing on a fort, which is returning cannons fire.

    #7207
    Anonymous
    Inactive
    • Topics: 16
    • Replies: 103
    • Total: 119
    • ★★★★

    I think this is a great idea. Although I like helping the new people get started out in PirateCraft, it gets tiresome explaining the same thing over and over again. A trailer to refer new players to would be absolutely amazing. We should all get together as a community (anyone who has teamspeak) and make this a reality. Sincerely, Jack

    Yeah, maybe get together at scheduled meetings to shoot a scene or prepare.

    #7201
    Jack
    Member
    • Topics: 3
    • Replies: 41
    • Total: 44
    • ★★

    I think this is a great idea. Although I like helping the new people get started out in PirateCraft, it gets tiresome explaining the same thing over and over again. A trailer to refer new players to would be absolutely amazing. We should all get together as a community (anyone who has teamspeak)  and make this a reality.

    Sincerely,

    Jack

    Loves to build neat creations, plunder on the open seas, and using correct grammar

    #7199
    Anonymous
    Inactive
    • Topics: 16
    • Replies: 103
    • Total: 119
    • ★★★★

    As you can gather from the title, I believe that we should make a server trailer. This has been an idea of mine for awhile now, and @GodsDead and I talked about it awhile ago. I really believe that a trailer would boost the new player count and the overall player base, as it shows the real part of Piratecraft and gives them a piece of the action. We could possibly plan this out, use teamspeak, and make this a reality. I am not the best video editor, but I hear @GodsDead is, and with the collaboration of all of Piratecraft, we could make a trailer.

    #7192
    Hode is a Merchant settlement Northbound from spawn. Hode relies on trade from Traders around the world of piratecraft and is based solely upon trade Practices. The Town has many great shops owned by some of the Merchants on Piratecraft. Newcomers are welcome, as long as they obey the laws of the town as well as swearing fealty to the Mayor, Bislo1. The main goal of Hode's Point is to be recognised as a City/town/port of PirateCraft, and to give traders a place to sell and buy their much needed goods. This is a peaceful setttement, attacking only foe's who bring harm to the structures and inhabitants of Hode's Point.
    #7099

    In reply to: Suggestion: Economics

    Alex Lazescu
    Member
    • Topics: 17
    • Replies: 329
    • Total: 346
    • ★★★★★

    Tbh, this idea isn’t JUST so we can put a little bit more money into the game here. This will also enhance the “trading” portion in the server, which in turn will stimulate piracy, which stimulates the use of ships, and so on and so forth.

    Trading + Actual Naval Piracy + Emphasis on the Use of Ships = PirateCraft having an authenticity that you can’t find anywhere else. Other server’s offer PVP, building, role play, and epic bases, but we don’t want Piratecraft to be just another Minecraft server, so let’s make it something special, let’s make it unique!

    Retired Pirate 6/25/14 -- 6/15/15

    #7022

    In reply to: Suggestion: Economics

    Wog
    Member
    • Topics: 2
    • Replies: 17
    • Total: 19

    I don’t see economics as the issue being first and foremost on the mind of your average Piratecraft player. I think most of the players are interested in the things that this server excels at e.g., PVP, Ship Building, Social Interaction, Role Play and Epic Bases.

    As a successful merchant I can say there is no easy way to make IGM. My entire focus since joining this server has been mining, collecting, farming, crafting items, buying and selling. I occupy my time with these activities. BTW; on a previous Movecraft server I was a faction owner and TBH I got a belly full of PVP, role play, baby sitting noobs and trying to keep my power up.

    I provide a service and product so that a player doesn’t have to spend hours mining and crafting. They can get on with the activities they enjoy knowing that by a quick stop at Wog’s Wither Shop /Warp Trade they can pick up a stack of Acacia log, stone, diamond barding, a regeneration potion or an enderchest at some of the lowest prices on the server.

    I provide a cash exchange on many of the more popular blocks and although very few players take advantage of this service I offer some of the best purchase prices on the server. e.g. logs, stone, obsidian, glow, quartz. I give top money for diamonds ($20 each). I currently offer $250 for one Wither Skull yet not one player has sold me any; why? Because it takes hours to harvest one and while you’re trying to get one you are dodging Ghast, Blaze, angry Pigmen and the chance of falling into lava.

    I constantly hear “the economy on this server is hard”. How many of those players will spend an afternoon or evening mining for diamond, fishing for enchanted books, or setting up a tree farm? Yet they think nothing of spending hours at ffa or attacking a well fortified base.

    When someone becomes a successful pirate I hear: “cheat, hack, OP!” could it possibly just be that pirate is simply focused and good at what they do?

    Do not begrudge the merchants for their hard work or the Pirate for his cunning. Life is not equal, Piratecraft is not equal, we all can’t have an epic build, a splendid galleon or war room full of heads and not everyone can’t have a bank account with 10K in it.

    Thus we never see the true state of our condition till it is illustrated to us by its contraries, nor know how to value what we enjoy, but by the want of it.”
    ― Daniel Defoe, Robinson Crusoe

     

    #7019

    In reply to: Server Reset?

    Ben
    Blocked
    • Topics: 8
    • Replies: 61
    • Total: 69
    • ★★★

    Godsy, i logged in this morning and i looged off about 9 last night, this morning i got on and was amazed to see the whole new world does this mean i will have lost anything from my piratecraft base or lose anything in my inventory?

     

    Ben

    #6962
    Alex Lazescu
    Member
    • Topics: 17
    • Replies: 329
    • Total: 346
    • ★★★★★

    2 things. Ship Travel and Money.

    Our economy is driven by player based shops near warps, which are absolutely great! But, and now that I think about this, people way back when used to have to go on long voyages, selling goods from one town to the next based on demand and supply, and that was how they made money. I think that Piratecraft should also have this system! To start off with, we build 4 NPC Towns in diverse environments, all accessible by Sea. And each town has a port, where you could dock ships, and sell/buy your cargo!

    For example: There are 2 towns, town A and town B. Town A is in the desert, and it has an abundance of glass. In order to make glass, it needs coal. So Town A sells glass cheap and buys coal expensive. Town B is in a mountain area, and sells coal cheap, but doesn’t have a lot of glass for buildings, so it needs glass. Neither town has a warp. At Town A, on the port, there are Trade Signs going to the Server Account (Just like at Cove!) , where you pick up the glass, and sail to Town B. At Town B, you sell the glass, make a SMALL (emphasis here, not too small, but definitely not large) profit, just enough for you to buy coal to sell to Town A. And so you go, back and forth, each time making more profit, meaning you can buy more goods, meaning you can sell more, and gradually make more and more money. Now, here’s the catch… the seas are infested with pirates that are all too willing to steal your cargo instead of buying it themselves! Also, the towns have to be reached by ship only.

    Now, we encounter another economic problem. Players begin to build up quite some hefty sums of cash! Now here is the beauty of this.. the player owned shops now have more customers! More people with money means more people wanting to spend that money! So the player owned shops, that sell all the nice goods that the NPC Cities don’t sell, can bump up their prices! And now, after this period of growth is over, and the general player population has little money to spend on the now expensive goods, the shop prices will drop back down, slowly, to normal, which stimulates people to start trading again!

    Now, here is how the player shops don’t get to make TOO much money. If they have all these customers buying their goods, they’re going to run out of stock right? And as consumers run out of money, they’ll have to drop down their prices, or else nobody will be able to buy anything! Now since the player shops are out of stock from the “buying craze” period, they’ll want to get some more resources! So they get raw materials, and they too use the NPC Trading cities to get these materials.

    All the money is directed toward player owned shops in this server, so this economic plan is mostly to stimulate the general population of Piratecraft, while also keeping the Merchant’s in order! In addition, it also adds a more realistic flavor to the game, with a system of Trade Routes and Trading and Pirating! Also, as we add more NPC Trade Cities, players will have to discover new trade routes to make maximum $$$! People can then fight wars over control of the best Trade Routes!
    So come on guys! Let’s do this! 😀

    View post on imgur.com

    Retired Pirate 6/25/14 -- 6/15/15

    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    Lets get an update of what people are working on.

    Im working on:

    • Cove docks for an automated ship buying system
      – Going well, design figured out needs finishing…
    • Cove, Building brewery under the bar.
      – Starting to look really good! Check it out!
    • Cove, Building a Christmas tree.
    #6506

    In reply to: Rudeness and Trolling

    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    No, I would much prefer everything be put in the open on the forum if there is no member of staff around to handle the rude chat at the moment.

    Im getting sick and tired of people using chat to rant, piratecraft is a friendly community, Temp Mutes will be happening more often from now on.

    Closed.

    #6414
    DirectorAnivian
    Member
    • Topics: 82
    • Replies: 360
    • Total: 442
    • ★★★★★

    Does that mean Piratecraft is switching to 1.8 soon? Are all of the plugins updated?

    ~High (#420) Admiral of the BE Navy and retired News Anchor of the Piratecraft Survival Server~

    #6412

    In reply to: Plz mute or band

    Alex Lazescu
    Member
    • Topics: 17
    • Replies: 329
    • Total: 346
    • ★★★★★

    I agree with Tim! Three cheers for Bands! I say chaps, let’s give them a good ol Piratecraft band!

     

    Retired Pirate 6/25/14 -- 6/15/15

Viewing 15 results - 1,486 through 1,500 (of 1,725 total)

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