Search Results for 'PirateCraft'
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Search Results
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As you can gather from the title, I believe that we should make a server trailer. This has been an idea of mine for awhile now, and @GodsDead and I talked about it awhile ago. I really believe that a trailer would boost the new player count and the overall player base, as it shows the real part of Piratecraft and gives them a piece of the action. We could possibly plan this out, use teamspeak, and make this a reality. I am not the best video editor, but I hear @GodsDead is, and with the collaboration of all of Piratecraft, we could make a trailer.
Forum: Merchant Republic of Hode
Hode is a Merchant settlement Northbound from spawn. Hode relies on trade from Traders around the world of piratecraft and is based solely upon trade Practices. The Town has many great shops owned by some of the Merchants on Piratecraft. Newcomers are welcome, as long as they obey the laws of the town as well as swearing fealty to the Mayor, Bislo1. The main goal of Hode's Point is to be recognised as a City/town/port of PirateCraft, and to give traders a place to sell and buy their much needed goods. This is a peaceful setttement, attacking only foe's who bring harm to the structures and inhabitants of Hode's Point.Topic: Suggestion: Economics
2 things. Ship Travel and Money.
Our economy is driven by player based shops near warps, which are absolutely great! But, and now that I think about this, people way back when used to have to go on long voyages, selling goods from one town to the next based on demand and supply, and that was how they made money. I think that Piratecraft should also have this system! To start off with, we build 4 NPC Towns in diverse environments, all accessible by Sea. And each town has a port, where you could dock ships, and sell/buy your cargo!
For example: There are 2 towns, town A and town B. Town A is in the desert, and it has an abundance of glass. In order to make glass, it needs coal. So Town A sells glass cheap and buys coal expensive. Town B is in a mountain area, and sells coal cheap, but doesn’t have a lot of glass for buildings, so it needs glass. Neither town has a warp. At Town A, on the port, there are Trade Signs going to the Server Account (Just like at Cove!) , where you pick up the glass, and sail to Town B. At Town B, you sell the glass, make a SMALL (emphasis here, not too small, but definitely not large) profit, just enough for you to buy coal to sell to Town A. And so you go, back and forth, each time making more profit, meaning you can buy more goods, meaning you can sell more, and gradually make more and more money. Now, here’s the catch… the seas are infested with pirates that are all too willing to steal your cargo instead of buying it themselves! Also, the towns have to be reached by ship only.
Now, we encounter another economic problem. Players begin to build up quite some hefty sums of cash! Now here is the beauty of this.. the player owned shops now have more customers! More people with money means more people wanting to spend that money! So the player owned shops, that sell all the nice goods that the NPC Cities don’t sell, can bump up their prices! And now, after this period of growth is over, and the general player population has little money to spend on the now expensive goods, the shop prices will drop back down, slowly, to normal, which stimulates people to start trading again!
Now, here is how the player shops don’t get to make TOO much money. If they have all these customers buying their goods, they’re going to run out of stock right? And as consumers run out of money, they’ll have to drop down their prices, or else nobody will be able to buy anything! Now since the player shops are out of stock from the “buying craze” period, they’ll want to get some more resources! So they get raw materials, and they too use the NPC Trading cities to get these materials.
All the money is directed toward player owned shops in this server, so this economic plan is mostly to stimulate the general population of Piratecraft, while also keeping the Merchant’s in order! In addition, it also adds a more realistic flavor to the game, with a system of Trade Routes and Trading and Pirating! Also, as we add more NPC Trade Cities, players will have to discover new trade routes to make maximum $$$! People can then fight wars over control of the best Trade Routes!
So come on guys! Let’s do this! 😀Retired Pirate 6/25/14 -- 6/15/15
Lets get an update of what people are working on.
Im working on:
- Cove docks for an automated ship buying system
– Going well, design figured out needs finishing… - Cove, Building brewery under the bar.
– Starting to look really good! Check it out! - Cove, Building a Christmas tree.
- Cove docks for an automated ship buying system