The Act Of Use

Home Forums PirateCraft General The Act Of Use

Viewing 11 posts - 1 through 11 (of 11 total)
  • Author
    Posts
  • #10784
    MrDork
    Member
    • Topics: 111
    • Replies: 670
    • Total: 781
    • ★★★★★★

    Thy those scallywags who warp’ aroun’, they ain’t going no where!

    Real Language:

    For all those who support the fact that warps should be disabled, join me! I know, this will be really hard. But this is pirate craft, and we are pirates! The Act of Use is using ships, not warps. Only ships. Many will say its to hard, but I say

    Pirate Language:

    Get yo slobbin body of th’ couch and set sail! Get outta’ yo base and sail bout’ everywhere!

    Real language:

    All ships no warps, for those who are too lazy to move around, so be it! I don’t care if its one man or twenty, as long as people start using ships! For those who complain about that the materials for ships are out of stock, no they aren’t. Go to cove, buy the kits. So quit being lazy!!

    Pirate Language:

    Put up th’ black flag and fire th’ cannons! Don’t stop til’ you ge’ enough! Use yo ships and sail, an’ raid. Witness the powr’ of cannons! Set fire to th’ ships! Burn em’ down! Liv’ a piraty life!!

    Hi

    #10785
    Dr.solid
    Member
    • Topics: 35
    • Replies: 1374
    • Total: 1409
    • ★★★★★★★

    dude we should make another world were there is no tp but the thing that makes us go there is tresure how about that huh?

    Dr_solid~

    Posesore of the Ope Ope No Mi

    i realy like One Piece

    #10789
    Anonymous
    Inactive
    • Topics: 16
    • Replies: 103
    • Total: 119
    • ★★★★

    Dr solid I said that.

    #10791
    Azure
    Member
    • Topics: 10
    • Replies: 228
    • Total: 238
    • ★★★★

    I don’t support disabling the warps.

     

    However I do support a group dedicated to using ships and making ships easy to use (such as making canals and routes), which you can do without forcing others to change the way they play.

    #10796
    raven
    Member
    • Topics: 28
    • Replies: 157
    • Total: 185
    • ★★★★

    id still says warps are needed, it gives new players away to get to far lands with out having to pass through territories were they will get attacked, as well as get to a new land with out starving.

     

    also take note that the players who wish to remove warps tend to be players who havent payed for much, or players that arnt highly popular, no offence guys.

    #10802
    MrDork
    Member
    • Topics: 111
    • Replies: 670
    • Total: 781
    • ★★★★★★

    Raven I support the fact that warps are needed. I am saying that we should disable trade and wolf. Mainly because they are the most needed. Maybe only trade cause wolf doesn’t really have a port…. But like Azuries said, maybe we should just keep warps and be real pirates that way. I don’t have a problem I made my base not to far from the shops so, a I’m set.

    Hi

    #10803
    Alex Lazescu
    Member
    • Topics: 17
    • Replies: 329
    • Total: 346
    • ★★★★★

    @raven Just because a player isn’t popular or liked doesn’t mean that they shouldn’t speak out against what they think is a problem. Warps are a problem, tp’ing is a problem, I have been chased all around the map by Reptaria and HE uses warps and tpa. Normally I would get say a 30 minutes head start to prepare my defenses etc. etc. if he would have to sail or walk.

    Retired Pirate 6/25/14 -- 6/15/15

    #10805
    _CaptainD
    Member
    • Topics: 1
    • Replies: 21
    • Total: 22

    Let me preface by saying that I’m interested in the idea of a separate world quite a bit. That being said, if warps were eliminated as a whole rookies wouldn’t actually have much of a disadvantage because they can’t tp at all in the first place. When they get recruited by a larger crew, the captain would (hopefully) have a ship that they could pick noobs up in and bring them home. That would be a pretty cool inauguration for new players… It’s what we all came here for anyways, isn’t it? To be pirates and sail ships?

    #10810
    raven
    Member
    • Topics: 28
    • Replies: 157
    • Total: 185
    • ★★★★

    @Alex Lazescu, but would you get that head start, as you ll know, ive been a warp killer hunter for a long time now, any who kill at a warp usually end up seeing the end of my blade at some point or another.

    plenty of these players are built 20min away from a warp.

    why do these plyers not prepare the defences…… simple cause even though im coming on foot, and even though there is a nice map to show you were every one is……. you cant see an invisible player.

    but i say wait a few days, week top. we might just have a little post that will minimise the fear of warps.

    #10811
    SuperGL
    Moderator
    • Topics: 21
    • Replies: 202
    • Total: 223
    • ★★★★

    How about making a fee to use warps. We admins and mods are discussing this issue quite heavily.

    I do not see a poibt of a new world to stop warps, i believe godsdead has a plan up his sleeve.

    Alternatively only havibg a very few warps, say 5 in total like NSEW and Trade. These would contain a fee. Hopefully this will lead to people using ships.

    #10815
    MrDork
    Member
    • Topics: 111
    • Replies: 670
    • Total: 781
    • ★★★★★★

    I  strongly agree with SuperGL, warps should cost money maybe like 15 each time, but is if go again, it add an extra $5

    Hi

Viewing 11 posts - 1 through 11 (of 11 total)

You must be logged in to reply to this topic.

/50 Online

Mobile Page

Join the PirateCraft discord server
Join the PirateCraft Discord server! discord.piratemc.com
Reddit - PirateCraft Subreddit PirateCraft YouTube PirateCraft Twitter PirateCraft Instagram PirateCraft Facebook