[suggestion] How do we re-make siege?
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September 16, 2016 at 11:00 pm #40703
Sadly after 3 years the main GriefPrevention developer has stepped down, I been sending bug reports/requests and suggestions since 2013 to the GriefPrevention developers, this was the second dev, PirateCraft has used every single version of GriefPrevetion.
New developer means new opportunities, Now im happy with how most of claiming land goes, but siege sucks. back in the early days of 2013 the way siege worked was that blocks could be blown up, and then after the siege ended the building repaired itself, the regen lead to a lot of overhead and dupe glitches back in the day, I want to hear how you think looting other players should work. I think we should come up with a proposal on how Siege should work, there has been countless previous posts, and in-game chat, talks on TS and its all scattered around, so lets get it in one thread.
Ideas from the past:
- have blocks have stronger durability to break, so you cant just level a build, it takes time and effort to destroy the building, so protecting it, but letting you gain entry though siege blocks.
- Go back to the early way Siege worked where you can destroy more blocks, but the build reverts (if its dupe free)
Think out of the box on how you think it should work.
September 17, 2016 at 1:53 am #40708Here are a few ideas that I came up with. They might be impossible to do and probably are a little stupid . 😛
– A new type of projectile and projectile launcher that are expensive to craft and use but can break through <i>almost</i> any block in the game.(every shot would have to count)
-A percentage chance for a diamond shot or something else to destroy or damage the block and surrounding blocks near the point on impact.(slowly degrading the more you hammer the defenders build, kind of goes back to the first idea)
-Possible way to make blocks destroyed in siege not drop as items you can pick up?
-A nexus that the defender must protect that pops up in a random part of their base that they must not let get destroyed. If it is destroyed then the attacker could win the siege that way as well maybe?
A promise made is a debt unpaid.
-Robert W. ServiceSeptember 17, 2016 at 2:51 am #40709Maybe make it so some really expensive block was indestructible, just so a single raider couldn’t take absolutely everything, or maybe make it so you get them based on playtime, just so longtime players have better protection for the greater number of loot they have. Also, I think it would be nice to have it so at the end of the siege, a hopper or chest would appear. Inside would be a book or something that told you what was destroyed. You could then place those materials in and it would automatically place them. It would be easy, faster, and no dupe glitches. Idk if that’s possible, hopefully it is.
September 17, 2016 at 11:41 am #40716I like the idea of being able to break through blocks, but I’m scared people are going to start making more underground boxes, since you would have to break all those blocks before you get to the base itself.
September 17, 2016 at 12:41 pm #40719I like how it is now, just my opinion, does it have to change?
Ironic
September 17, 2016 at 1:34 pm #40720i love jmoos ideas, and i was kinda thinking on the same line, so i may add my thoughts to them 🙂
-be able to fire a diamond BLOCK out of a cannon that has a 50% chance to break any block that is in its blast radius (that can be repaired after siege) and that doesnt have an inventory (chests, hoppers, dispensers, etc.)
EDIT: we would have to work something out so that redstone machines wouldnt get killed due to ^^, like be unable to kill a block that has a redstone piece on it, or just have the redstone suspended and unbreakable in the siege, and when the blocks get repaired after siege, the blocks that had the redstone on top of them would regen and not interfere with the redstone itself.
-i also love the crux idea, if u werent able to kill someone in the siege, and they just hide in a box or something, u can kill a crux instead. i saw this done on one server that used emerald blocks as the cruxes and they had a health bar that was depleted by repeatedly breaking the block. when the crux is destroyed the sieger would win and gain access to the claim as if the defender was killed.
those are my additions to jmoos great ideas 🙂
-CaptainCracken
https://www.minecraftskinstealer.com/achievement/a.php?i=5&h=Hey+Big+Spender&t=Spend+Over+%242k+on+Food[/url]
September 17, 2016 at 3:13 pm #40729once you win siege be allowed to break a # of hard blocks (customizeable in the config)
make a customizable distance that you can siege from so you can siege a port base from a ship
A list of blocks that regen after siege ends and a customizable percent of which a base regens so you wont lose all your base but will still have to rebuild some.
just a few thoughts so far will try to think of more
Lucky you will be missed 🙁
September 18, 2016 at 12:29 am #40741Make it so that nearby adjacent claims that the person being sieged owns or has perms to are also affected by the siege, many time I have sieged someone and won but their base is separated into millions of different claims.
September 18, 2016 at 2:18 am #40745Personally I dislike the idea of a projectile that will break any block. A lot of bugs and glitches could come from this not to mention the destruction of bases that take along time to build.
-I believe that the siege radius should be enlarged for ship vs port and larger battles to take place.
-Make sieges longer, but fix them so other crew/friends cant siege the defender immediately when one siege is over.
-Change where a defender spawns after they lose the siege as those pesky spam clickers get people kicked for flying and make it impossible to loot without being jailed.
-Create a new projectile that wont break blocks, but allows you to harm people further in bases (poison bombs, fire bombs, ect)
Personal note: I don’t think we need to redo the whole siege idea, just patch up some lose ends to it. 🙂
Here is a video I found of different tnt types in mods/plugins, maybe we could create something like these…
Just some ideas of mine.
A endermite kicked my ass
September 18, 2016 at 4:12 pm #40756Ok so to start off, I love the idea of claims and sieges of claims, I just hope it can be redesigned properly to give it meaning.
Honestly if a player just builds a big stonebrick box, they are usually completely protected. I think sieging should be as affective against deckhands as it is captains. Every base should be siegeable, and every player should have an even edge in their abilities to siege land.
Ok so here are a couple of ways I think siege could be changed
1. I really like the idea of claim blocks being destroyable in a way. What I was talking about above is how maybe a lower rank player might not have a stone brick house so they can be easily sieged. But Someone who has played for a bit longer is completely un-siegable. This will make the game a bit fairer , and actually give higher tier players more to worry about since they wouldn’t be 100% protected. Now, I’m not saying bases should be built for just to be sieged by anyone, I think that the more work you put into a base, the harder it should be to siege, but not impossible. So, I think cannons should be able to do it. Maybe more cannons, new projectiles, or just a new form of ranged siege in general (siege weapons anyone?)
2. Thickness of blocks. Ok so the siege system already uses “hard” blocks to tell what can and can not be destroyed during a siege. Well, I think they should go by toughness. So maybe a block with high toughness would take way longer to blow through than a simple dirt house.
3. Timed sieges. This gives players siegeing a bit more challenge, and players being sieged to make a plan of ready themselves to fight.
4. New siege objectives. Since right now the ways to win a siege are to: Kill the player, or have the player leave in some way. I think there should be more objectives like maybe destroying a % of the base. Since the siege will be timed players might opt for vaults to hide in that would take a minute to blow up. So to make the timed sieges more balanced, there should be more options for attackers, and more planning for defenders.
5. A more punishing system. Ok so since blocks would be destructible Some form of block regen should be added. But to make it so that players aren’t completely careless, chests, crops, signs, frames, redstone, ect. would not be re gened. That way Attackers have more ways to raid and defenders have more to worry about. Also when an attacker loses a siege, they should get some kind of punishment. Not like jailing, but maybe it like gives them a long cooldown before they can siege anyone again or join a siege.
6. Defense options. With all the ideas I’ve given it would almost put the sway in the attacker’s favor. They can blow open chests of locks, destroy machines, and overall screw the defender over during the siege. So I think their should also be more defense options. Maybe like re inforced blocks or chests (crates?), maybe new defense tools like special traps or cannons that can only be used when you are being sieged. I just think that all players should be able to be siegd, and all defenders at least have a chance.
7. Siege limitations. When there is siegeing, there has to be limits. Maybe like how you have siege cool downs on claims after you siege them (which is already in the game ;P), or that you can’t tp in anyway (people to you, or tp out) when you are siegeing or being sieged. Or you can’t use ep or chorus fruit on claims, but you can if you get sieged.
I’m not sure how good these ideas are but that’st just my two cents.
More siegeing options, everyone can be sieged, more defense options, and giving sieging more rules and worth.
September 19, 2016 at 3:50 pm #40774once you win siege be allowed to break a # of hard blocks (customizeable in the config) make a customizable distance that you can siege from so you can siege a port base from a ship A list of blocks that regen after siege ends and a customizable percent of which a base regens so you wont lose all your base but will still have to rebuild some. just a few thoughts so far will try to think of more
This could change everything.. Something that simple. I’m requesting this.
For everyone asking for Cannon specific addons for siege, that would need to be its own separate plugin, there is no way the GP dev would build that in, GP is its own plugin, he won’t accept multiple plugins being needed to make siege work (that includes crews). it needs to be self sustained within the confides of GP to work for everyone.
Unless we can get a developer to create a separate plguin that works alongside GP specifically to create our own siege for it.
-Create a new projectile that wont break blocks, but allows you to harm people further in bases (poison bombs, fire bombs, ect)
We already have this, but its expensive, We can create custom projectiles that penetrate blocks, we could add a few in, that explode inside too, we could have one penetrate and even explode spiders if we wanted! When it comes to projectiles we have infinite options.
Change where a defender spawns after they lose the siege as those pesky spam clickers get people kicked for flying and make it impossible to loot without being jailed.
Yes, this is a great tweak idea, where would they spawn though? Another option could be to change the PVP abuse from jail to something else (death?)
Make sieges longer, but fix them so other crew/friends cant siege the defender immediately when one siege is over.
This would need its own custom plugin built to work with the crews plugin, this would make sence to make it work with crews though, I can suggest this, you never know he may think its a good idea.
New siege objectives. Since right now the ways to win a siege are to: Kill the player, or have the player leave in some way. I think there should be more objectives like maybe destroying a % of the base. Since the siege will be timed players might opt for vaults to hide in that would take a minute to blow up. So to make the timed sieges more balanced, there should be more options for attackers, and more planning for defenders.
The siege objective I like the idea of, the example you gave, is not good, can you think of some better objectives? maybe we could do something king of the hill style, or proximity based. see how long you can hold the area?
Make it so that nearby adjacent claims that the person being sieged owns or has perms to are also affected by the siege, many time I have sieged someone and won but their base is separated into millions of different claims.
It does auto do claims they own, but not adjacent claims, this is a good request, this will go into the proposal.
make a customizable distance that you can siege from so you can siege a port base from a ship
I get the idea, but it could be abused, you just need someone on your crew to run to land first and start it, like a scout or someone you dont care about getting killed!
A list of blocks that regen after siege ends and a customizable percent of which a base regens so you wont lose all your base but will still have to rebuild some.
This is a much better option, have a second list of blocks that regen in a siege, so then we can add them to the soft blocks! Good thinking unipants.
i also love the crux idea
I have no idea what a crux is, or what you are talking about, can you give me a better example?
Possible way to make blocks destroyed in siege not drop as items you can pick up?
I like this, if it works in tandum with unis idea for a list of blocks to be broken, we dont want people running into sieges and just breaking chests do we? because that’s what will happen.
So far:
Im absolutely outstanded with the amazing requests so far, I think with the ideas so far we can re-make siege 10x better! Please please please, do keep the requests coming, if the ideas get turned down, then I think we should find a developer to make a separate plugin for us just for siege that includes all the things we have talked about and have them toggleable so we can test certain aspects.
Ideas I just thought of:
- Having a visual timer, this could be aided by the Bossbar api, so the bossbar depicts how long the siege has left.
- Record every siege into a database, so we can see whos sieging who, with your wins and losses, then we could determine a ranking system or number for a player, like the k/d ratio but for sieges, we could then stop insane level high people sieging brand new players.
September 22, 2016 at 2:16 am #40892I also disagree with the block projectile breaking. Maybe for a couple new “semi-soft blocks” (Ex: oak logs) but please keep most hard blocks unbreakable.
I also think it would be nice to expand the “soft blocks” during siege. You can’t even break leaves during siege… LEAVES!!!! maybe just a couple new items to mix it up
~ I'm always right, when I'm not wrong...
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@GTerwilligerSeptember 22, 2016 at 3:23 am #40894@Godsdead in response to the scout thing, if they die then the siege is over I believe
Ironic
September 23, 2016 at 3:17 pm #40992I am not entirely sure…
On one Hand i like the idea of raiding becoming a thing again just for server dynamics.
On the other Hand i don’t want aggressive raiders to completly demolish the buildings of good architects.
And all of this conflicts with the thought in the back of my head that it should be realistic and force players to rebuild their stuff >_>In the end the best option from my point of view is the Old model:
Make every Block destroyable by cannons and/or explosives and rebuild everything 3-5 minutes after the siege so the winner has time to loot.September 24, 2016 at 1:49 pm #41043i could give you a screenshot of a crux being used like that godsy, but i wont post it here because it has another server name/ip in it
and when i thought more about it, i am unsure how it would work on here, because on that server there are “set builds” so they have guaranteed chances of being spawned in certain places, but on here it could be randomly generated up at build height, at bedrock, or somewhere in the walls of the sieged claim
-CaptainCracken
https://www.minecraftskinstealer.com/achievement/a.php?i=5&h=Hey+Big+Spender&t=Spend+Over+%242k+on+Food[/url]
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