Some ideas about countries
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Tagged: debate, development, Empires, history, Lore, oppinion, suggestions
- This topic has 17 replies, 9 voices, and was last updated 9 years, 7 months ago by LegionaryJoao.
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April 11, 2015 at 11:40 am #11827
Ok i like that we have some factions and stuff but there are two points that aren’t perfect about those.
1.I think most factions have much to large names.
Most countries that are named after a real life country are way to small in my opinnion, sure you can always represent your favourite country and stuff but the biggest faction i think is the british empire and i think even they declared just to be a collection of colonies.2.Factionnames are nice and awesome and i propably sound completly whiny about it but i think we should use more fantasy in the factionnames.
I don’t know why most players choose to name their factions after a real life country or an already existing fantasy-country but we are creating something new on this server and i think we should use new names and ides therefore.I don’t totally reject ideas like the british empire in piratecraft but i think at least a little more creativity and realism would be great…..sorry you have to listen to my whining^^
April 11, 2015 at 4:10 pm #11840Nation names are completely up the people who so make that nation…
Retired Pirate 6/25/14 -- 6/15/15
April 11, 2015 at 4:46 pm #11844Yes but that was exactly one of my points: why do we call the settlements or towns we create nations?
As far as i know a nation is a group of towns and most importantly people that decided to live together in a certain area and therefore claim it as theirs.But most nations i see are either just town populated by few to no players.
Or they are only collections of storerooms for players that are constantly traveling around.There is nothing bad with that but it bothers me that everyone who manages to get one or two people into his crew(sometimes not even that) starts declaring that his tiny little settlement is an own country and names it after a real or already existing made up country.
I just don’t think it is realistic since we have tons of dwarfnations with one town….or one farm in them.
April 11, 2015 at 5:04 pm #11845the british empire is/was a collection of colonies and within those colonies you have settlements and towns.
an empire is a collection of towns, villages settlements and farms etc. If you want a realistic point of view, a small settlement with a very few people can be called a town/village.
April 11, 2015 at 6:46 pm #11858I think what he’s trying to get too is that there are no known and agreed upon standards for OFFICIAL towns, cities, nations, empires, etc. and we have a TON of unofficial groups popping up claiming to be great empires whilst not knowing truly what an empire is.
Retired Pirate 6/25/14 -- 6/15/15
April 11, 2015 at 7:04 pm #11859April 11, 2015 at 8:01 pm #11863sting no offonce but you have been trying to change the way we work with out being even in the B.E.
Dr_solid~
Posesore of the Ope Ope No Mi
i realy like One Piece
April 11, 2015 at 8:06 pm #11866I like your opinion, but you probably won’t stop people from naming their towns “nations” as most of these people probably don’t look at the forum or don’t have an account. Or they just don’t care. The only thing I don’t fully agree with is how you define a nation. A nation hasn’t to be a group of towns. It has to be a group of people which are connected in some ways. Also, a single city can be a separate nation(history confirms that). But it would have to have a lot of citizens(of course scaling down to the population of PirateCraft) and enough power to keep the nation independent, so the city would have to be relatively big or/and well fortified and, like you said, not to be a tiny town with 2-3 members.
Unfortunately, it doesn’t really work in minecraft as very few elements of this game are meant to be realistic. I think most people on the server play in small groups or want to grow powerful alone, because in this game you don’t really need other people to survive. And nobody stops the constant increase of the amount of small towns called “nations” by their owners, I see a few options why:
- There isn’t any dominating power among the non-claimed lands
- Local people are afraid to fight the new people as they can just respawn and fight back like without an end
- Local people don’t feel powerful enough to fight the new people
Although I support your ideas(along with the naming suggestion 🙂 ), I think the mentioned process isn’t going to stop, unless groups of people from nearby lands will start to unite on a bigger scale(like the British, but in a more unitary way to have more control over the territory) but I have no idea if it works in this game.
Well, that was pretty long, sometimes I just like to tell everything I have to tell 😛
April 11, 2015 at 8:13 pm #11870Solid i am sorry if you feel pushed to an action i didn’t mean to do that.
In fact the British empire is the one “nation” i like the most on piratecraft because in the beginning they always stated that they only were colonies working together.Also i can’t and i won’t make anyone change the way they play i just wanted people to think about this thing.
Sorry if you don’t share my thoughts and think they are insulting or worse i didn’t mean to be mean.April 12, 2015 at 12:58 pm #11893I can see your point sting. I too think it’s odd when i see a person who built a couple of buildings, a farm and such, then inviting on of two people in and then creating the great empire of the north or something like that.. here “the great settlement of the north” would be more suiting, but the problem is that new players go play on the server, they see the british empire, which at present hold to be the most prominent group of players banding together, from my point of view at least.
So then the new players think, wow, thats cool, i wanna do that too! and they just claim thier little village to be an empire.
I dont even see the british empire as an empire, merely as a group of people banding together to tackle some of the problems that makes this server less popular for the older players.
To be able to create an actual empire or kingdom or republic i think we need one of the team plugins to aid with all the confusion of who belongs where and such, but i understand that it is not the way staff wants this server to move towards. The economy plugin has been growing in popularity lately as more players start to trade and open up new warps, because it is simpler to just buy and sell than to actually mine.
I also think that this economy developement have something to do with the demand for more structured groups with set rules and guidelines. We’re kind of moving away from the tribal style of living, which has been very dominant troughout the server history, but lately we’ve seen interest in creating more civilised and organised settlements.
The thing about the odd names is not something we can do much about in my opinion, unless there was to be a new control system where staff had to accept all the group names, but here a new problem arrises; who is to judge what groups will be accepted and which should not be?
I generally think this is just something we have to accept and just wait and see if these self claimed empires do grow into something spectacular or just vanish into the group archives and will eventually be forever forgotten.
not much else to do really.
Founder of Port Hope
April 12, 2015 at 5:39 pm #11912Well said bis! I think our success came from tapping in to what people wanted; you play minecraft to build and have fun, so rather than stay trapped in someone else’s town, you can build your own, yet still be part of a community of players who look out for one another.
April 12, 2015 at 6:42 pm #11913crazy your back 😀
Dr_solid~
Posesore of the Ope Ope No Mi
i realy like One Piece
April 14, 2015 at 2:27 pm #12074May I suggest that we add an official system to sort this out based on claim blocks owned by a certain crew.
500 blocks- hamlet
1000- village
1500- small town
2000- town
3000- city
9000- country/state
over 9000 empire.
The system could also include certain buildings so you need a capital building such as a palace, fort or parliament.
Or you could have a trade district within each sector of your territory which would make living in these areas bearable and easy, railroads or rafts to connect the settlements that belong to an “empire” or maybe a monument.
It’s just that I agree with sting about new players (such as myself) claiming to be an empire or city if all they have is a population of two and a single building.
And I agree with bislo who states that we are evolving out of our small tribes and becoming more organised, this should not be hindered as it creates a feeling of lore and history to the world and adds a new sense of order, this could even end up turning the game into a semi-MMORPG where which faction you join gives you a certain sense of belonging to a community and protection from griefers in the unclaimed lands of the wilderness.
But I doubt that’s the way the Piratecraft team wants to see things going so we must respect that and adapt to their current system plus the word empire adds weight to your faction and could be a mental deterrent to griefers as they will assume they are going to be flocked by wave after wave of vengeful players.
(Sorry for the essay)
April 14, 2015 at 2:32 pm #12075I like you idea up to the “rank´” of a city.
But i think a country should be determined another way more like at least 1 city as capital and 1-2 small towns and an imperium could be 2 countries or so….just as an idea,because towns and cities only have to matter about size but countries and empires are more than a single town….most of the time.Ijust realized about towncountries of the early evolution with only one town….so maybe countries should also have something to ddo with population?
I don’t know but basically i like your idea.
April 14, 2015 at 2:45 pm #12077Thank you Sting, but at the end of the day we can only make suggestions and hope that there is some way of implementing them into the game, so this topic is only a debate amongst players unless a mod stumbles upon this and cares or comes to a compromise.
But either way, we should all come up with a system that everyone would be happy with that would be easy to understand and implement into the server without breaking anything or making things unbalanced.
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