Some good suggestions
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April 4, 2016 at 10:55 am #31938
So I thought with all the drama that’s been happening and getting us down, I’d make a nice post about things I’ve thought of to help the server that I’ve had on my mind for some time. Bare with me here because I kind of have to remember them as I go, and please anyone who has other suggestions to go along with mine please make them known.
The first one up on my list is one I know that has been driving people nuts who like to sail ships as I know it has been an annoyance for me. Now before you shut me down on this one Godsy I know we lowered the speed of ships to cut down on lag but from what I hear the new host is much better than the old one and I was thinking it might be time for a bit of a speed boost. At least back to what it once was.
You’ve hinted a lot at big things to come and maybe my requests are a bit premature considering the 1.9 update but I’d still like to put them out there.
So second thing, also to do with ships. Is the possible reduction or removal of fire spread. This would greatly encourage people to use their nice ships for sailing and trade. As it is at the moment sailing a ship is almost useless since any yahoo with a flint and steel can take it out. I believe I may of put this one out there before and was told it wasn’t really an issue…I completely disagree and I’m sure that others share my opinion on this.
Next, and this is a big one. Is the siege plugin. It’s so broken that I’m unsure how to fix it. Perhaps this should go in the bugs section but seems better to keep all this in one post. some of the problems I’ve seen are as follows. Sometimes when sieging, the person who starts the siege won’t be able to break blocks in any of the claims including the one where they started the siege from. Basically at that point the siege becomes pointless unless by some chance the person logs out. Another problem that started within the last month and I’d prefer not to put it out there quite yet but i will say that it greatly greatly helps the person being sieged. I believe I’ve told Smokey and Shovel about that one. Besides these bugs there is the fact that this plugin pretty much kills pvp on our pvp server. yes yes quite often people will mess up and you can find a way in but lately more and more people are building ugly stone brick boxes that make raiding impossible. Now a days the only way a pirate can have a successful raid is by raiding newbies or getting lucky. I don’t like being an ass. I don’t like raiding newbies, but dang it I joined a pvp raiding server. For this one I’d like to hear anyone elses ideas for possible solutions. Once again for all I know this could be fixed with 1.9. Who knows I’m just putting it out there.
Ah this next one is one I’d love to see. A nice chat plugin that makes it possible to switch between channels. For instance Global, local, trade, etc. I know that hero chat has been suggested before and Godsy had said that for some reason hero chat caused a lot of lag. Not sure why that’s the case but if hero chat isn’t an option I’m sure that there are other ones out there that would work well enough.
Ok so I know that there are other things I’ve noticed but I can’t for the life of me remember them right now so I’ll add what I can think of later and others can add there ideas as well.
Raise your glasses, raise them high. Draw your swords, stand or die!
April 4, 2016 at 12:09 pm #31940Hello @DanielMclachlen thank you for your suggestions.
Sadly you were miss informed about the speed of ships, the speed of ships was not only decreased for purely lag, there is a much greater design to this; allowing the ships to move in chunks rather than block by block, allows for people to walk on the ship while its moving, not only walk, but it means you can craft, build, and move items around chests! Attack, board another ships and actually have cannon shots take damage on ships. When the blocks are moving block by block as previous none of this gameplay can be utilized. The reason I want to improve gameplay on ships, is for future projects that involve having ship battles that can be reset, and so we can have trade routes with working gameplay, not just so people can move fast.
Fire spread, cannot be specifically targeted at ships, sadly. I have looked into this before and it is also documented deep down on the forums, the only option is to disable fire spread across the entire server, maybe that would be a good thing? The reason I did not remove a feature from the server, is because that’s part of minecraft, its part of the fun being able to create fires, removing this is removing part of the fun of actually playing, so if you can think of a posative argument for removing fire spread from the entire server, just to benefit a few trade ships then please reply with it, I have thought about this in depth already.
Siege has always been an issue, it is part of griefprevention it is not a separate plugin, for the 4 years I have used Griefprevention I have requested that it be remade from both developers that have tackled programming griefprevention, now the issue lies with a good idea on how it could be improved, that is what gets stuck, its very very easy to say to the developer “this is broken” and then they can fix it; but the entire idea of re-working how it works needs to have an alternative method that is balanced; now I do have a solution to this that I have covered in detail the last few months, that’s the new world, No TP, no Map, No GriefPrevention, its everything rolled into one for the “hardcore PVP”, This works nicely to not break the balance between the 30% PVPs to the 70% builders on the main survival piratecraft where Siege is at present. The map does not have a name nor has it started as there are a few large projects that need completion first. ship trade ports will be on this map, no teleport means you will have to move around using the default minecraft mechanics and with our addition of ships, there will be no map to hunt down people or find out where people are holding up base, there will be no /near, there will be no griefprevention to “stash” infinite items to be protected, which solves the “ugly stone brick boxes that make raiding impossible“, and im also very tempted to limit the global chat to be proximity based, so we don’t have people able to talk to each other from other sides of the map. People will have to actually make maps, bury their treasure, it will be a real pirate server for those that have the balls to play on it, while also keeping our balanced world to keep everyone happy.
Chat plugin, again you have mentioned something that is already planned; Our current chat plugin does have channel support, I haven’t ever mentioned herochat using lag ever? we used to use it for a short period. we already have Global & Crew, msg and mail in chat, anyone can create a crew to talk to people, or be invited to a crew that could be made for specific purposes, adding channels will confuse the chat even more; so the channels we have talked about creating will be limited; they will all be invite only; A help channel, to put people in there to talk to all staff without the use of /msg a specific staff member. this is the only extra channel that I would think could benefit the server.
April 4, 2016 at 1:24 pm #31944Disabling fire spread? But things are so much prettier when they burn! Otherwise, I like the idea of the other world with no map or grief prevention. Ship speed is fine in my opinion, just not enough people use them. Siege… I’m in a secluded area, so I’ve never had much experience with siege, but I have heard a few people complaining about it in chat. Anyway, the changes would be nice, but I don’t think they’re necessary yet.
April 4, 2016 at 3:41 pm #31951Hmm ok. Good reply and you make good points. However I have to say that the idea of absolutely no grief prevention in a pvp server sounds god awful. I’ve played in several servers like that and there is one huge problem with them. People cheat. All it takes is one x-rayer while you are offline and bam all your stuff is gone. At that point I’d honestly prefer factions. No offense to your ideas but this server has a good thing. turning it into a cookie cutter hub server doesn’t seem like the way to go. The mere suggestion of doing that to this wonderful server scares me. That is something I’d actually like to discuss more of a one on one so I can see what direction your going with it.
Everything else was well explained as to why it wouldn’t work except the fire spread. Yes it’s all well and good to not want to limit people in game but what really is fire spread needed for? besides griefing a forest or burning some fellas ship when hes out sailing? Can you think of a good use for spreading fire? I really can’t think of any myself. Just saying.
Raise your glasses, raise them high. Draw your swords, stand or die!
April 4, 2016 at 4:05 pm #31952You can’t have all your things protected while you are still able to raid everyone else buddy.
I think you’re not understanding what I’m saying, it would be a new world in addition to what we have. You could sail back to the main world and store whatever you found from the other additional extra new world in the main current world, they would be separate, like the nether is, griefprevnetion would stay on the main world, as I said it would only be disabled in the PvP world made for raiding and looting and ships and trades. It’s not balanced at all having gp protection in a world like that, that’s 20x more op than what you is saying is an issue!? I knew that would be your response but you didn’t give an alternative. Comple contradiction!
You are thinking of it as a traditional world where people would make homes and live, this is the wrong idea. The world would most Likley reset from the damage die to ship battles and trades
April 4, 2016 at 5:43 pm #31956I love the new-world-thingie *_*
Though if it comes up i want to suggest something.
Maybe you should keep griefprevention in but disable all hard blocks in the new world.
In my head the idea sounded smart so people could at least have a small base if they don’t have the time to get back to the normal world and still want to store their stuff safely…however this would go completly against the idea of the new world so…i just wanna throw it in as an option if people find the new world to hard.April 4, 2016 at 9:29 pm #31960So it will kinda be a farming world?
April 4, 2016 at 11:14 pm #31970<p style=”text-align: left;”>I believe that only one thing needs to be to the ships pluggin and that is something that will prevent people from ender pearling onto the ships while they’re activated. This will make it much harder to get on to ships which will give the people more time to shoot the enemy and make ships harder to steal. Keeping a person away from your ship will simply be just shooting him/her with a punch II bow and then cannister shot the hell out of em! And if someone wants to ship that is sailing it will be easier to actually use a ship of their own to get up close to and board another ship which will make the server more piratish. Also with ports it’s best they be safezones so pirate ships can’t make it impossible to trading ships to safely deliver their stuff to ports. Also make camping nearby public ports to wait for ships to come out so you can attack them against the rules because if it wasn’t it would be annoying for the traders. Also if you were to disable teleporting you should also disable the /back command because then donators would way too OP and give crews a few more crew homes as they might have multiple cities or bases to protect and this might make it very difficult to protect them. Now to make the multiple crew homes thing fair make it so that it cost more money to set more crew homes and give the /crew home a three minute recharge so it’s not so OP. I think the current siege pluggin we have is fine and we can keep the live map and make it easier to raid by having the live map just not show people’s locations. And that’s all I have to say for now.</p>
John Archaius - The Inventor whose machines usually blow up.
April 5, 2016 at 5:59 am #31991Wait so, nothing changes in our world atm, but everything changes in the other world?
Ironic
April 5, 2016 at 12:32 pm #31999Yes Iodin nothing changes in the normal world but the new one gets…rougher.
Inventorjohn…the whole point of the new world was to make it a hard place to sail ships and make trading and pirates more…useful.
If we disable enderpearls it disables a way to atack ships that is not only useful but also not THAT easy to obtain.
Camping outside harbors might be annoying but it makes a lot of sense if we want to make the new world a place for more public pvp, which was exactly godsys intention as far as i know.
Also the livemap is a dumb idea if you want to trade safely.
Of course it helps you to navigate but EVERY pirate on the world could see where you were in realtime so…it would make trading a lot harder, additionally if a pirate could just sail towards a port and check if somebody is inside first.AND i know how less assuring it can be to not have a base even more so in a new unexplored world but since the claiming-tool is so extremly bugged right now i would rather have no claims at al than a map that is stuffed with claimed stoneblocks where people store their stuff.
I know my suggestion about claims was similar but looking back i see how much it would hurt the feeling of the new world so i would like to withdraw my earlier suggestion.April 6, 2016 at 5:49 am #32054Yes Iodin nothing changes in the normal world but the new one gets…rougher. Inventorjohn…the whole point of the new world was to make it a hard place to sail ships and make trading and pirates more…useful. If we disable enderpearls it disables a way to atack ships that is not only useful but also not THAT easy to obtain. Camping outside harbors might be annoying but it makes a lot of sense if we want to make the new world a place for more public pvp, which was exactly godsys intention as far as i know. Also the livemap is a dumb idea if you want to trade safely. Of course it helps you to navigate but EVERY pirate on the world could see where you were in realtime so…it would make trading a lot harder, additionally if a pirate could just sail towards a port and check if somebody is inside first. AND i know how less assuring it can be to not have a base even more so in a new unexplored world but since the claiming-tool is so extremly bugged right now i would rather have no claims at all than a map that is stuffed with claimed stoneblocks where people store their stuff. I know my suggestion about claims was similar but looking back i see how much it would hurt the feeling of the new world so i would like to withdraw my earlier suggestion.
Well first I can find and kill a enderman and get a enderpearl in 6 minutes. Also boatswains and donators can get 2 enderpearls by doing /kit boatswain and anyone who happens to have 20 pounds in their pocket (almost everyone) can buy a enderpearl. Also you don’t seem to get it. Enderpearls are effective for attacking ships but their so effective that it makes ships useless and people trying to enderpearl on to boats just use vanilla boats. Enderpearls render ships so useless that nobody uses them and what’s not pirate themed about a pirate ship with cannons chasing a trading ship I mean what the heck? If ships are so useless then you won’t have people using ships to trade so you won’t have pirates that actually attack and steal from ships. And I pointed out earlier that enderpearls are not hard to get but ships are so why should something that is hard to get be so easy to steal? If a pirate uses a ship to chase a after a trading ship then you have a pirate using something that is actually not easy to obtain to steal a ship which is a better situation. Have you seen that video were dagersh easily blew up a ship that belonged to hardtimez, cause it’s a good example. Second I made a mistake in what I said in my suggestion for the live map I meant to say that the live map should show the structures and landscape but just not people’s locations. Fourth I’m pretty sure there’s no actual glitch to siege it’s just that the people who are being sieged have their base made of multiple claims and the siege only affects one of them so with the rest as long as the owner doesn’t enter them, won’t be under siege. I do think that this isn’t exactly fair though and should be dealt with. Fifth camping around ports is somewhat like camping around someone’s base, you aren’t really giving them a chance to do something for even a little bit and not get killed and if you are trading I don’t think that means you intend on fighting people. Also pirates tend to be far better equipped than non-pirates so making public ports not a safe zone just makes it worse as in you not only lose your ships but you lose all you stuff that you were going trade and made that tough journey for nothing. Second you could prevent people from stealing your ship at ports by adding safe docking areas that would lock your ship and prevent anyone else from taking it for a little bit of time, then when the time went up it would unlock and people could take the ship if they wanted to.
John Archaius - The Inventor whose machines usually blow up.
April 6, 2016 at 10:18 am #32061Ok so what you’re saying is that you would be able to transport your ship from the main world to that world and sail it?
Raise your glasses, raise them high. Draw your swords, stand or die!
April 6, 2016 at 1:12 pm #32065DOES MY BOX STAY OR NOT!? I DONT CARE ABOUT YOUR OPINIONS ON HOW IT LOOKS, JUST CAN I KEEP IT
Ironic
April 6, 2016 at 1:17 pm #32066I like the idea of protected ports, so anyone can park and build their ships in protected zones, outside of the ports is hell!
April 7, 2016 at 9:59 pm #32155@Godsdead some good points here and I’m loving the new pirate hardcore idea! Also to add onto that you said you can disable the chat so you can’t talk to people on the otherside of the map well, you could introduce a channel which is local you can switch from global (/g) to local(/L) this could be an idea and I have seen done before, also the local channel would be people within 50-100 blocks of you @danielMclachlen some awesome ideas here!
¥Leader Of Atlantians¥
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