PVP updates?
Home › Forums › Server Support › Requests & Suggestions › PVP updates?
- This topic has 14 replies, 9 voices, and was last updated 8 years, 4 months ago by iOdiwanKenobi.
-
AuthorPosts
-
July 21, 2016 at 8:20 pm #38092
Hello everyone,
I’m sorry if this is being repetitively posted however I cannot see it coming up on the forums.. So I will post again.
I had messaged Gods privately to see if this was feasible and my knowledge of the internal workings of mine craft are very slim so I apologize to Gods as I am copying my original DM to him.
As everyone knows and have probably heard ALOT of lately, is that 1.9 killed pvp. As much as I can see the impact on pirate craft I don’t tend to agree. When ever I play minigames on other servers the combat factor has improved. The ability to time attacks, block with a shield and have natural regen makes combat strategic. The days of spam clicking are over and I am really happy about that.
With this being said there are still some flaws. One of the biggest and the reason why I have limited my time on Piratecraft lately is due to the fact that no one dies with Prot 4. In any given battle (1vs1 or 10 vs 1) the ability to eat food run and regen makes it near impossible to kill someone who has good gear. Watch this recent battle posted in forums and see what I mean. (http://piratemc.com/topic/heart-pirates-vs-templar-epic-battle/)
In 1.8, the problem was the OP Gapples. This however was a consequence of staying alive. You had to use a mass amount of resources to stay invincible and even with gapples when armor broke there was still a chance that a player could die. Secon was a prime example of this. He would come into battle with 30 gapples and end up loosing 20 because his armor would break. With the 1.9 combat update the only way to kill someone is by breaking their armor since steak can provide someone in P4 natural regen and allow them to stay alive. This is usually done by spam clicking to wear down durability quicker (back to 1.8). This inability to kill players has not only taken a toll on PVP on the server but I think this is also reflected in the market prices of goods. Diamonds are now at an all time low because there is no need for multiple sets of God as you can continually repair using mending. Obviously there are flaws to the combat as there was in 1.8 however I would like to get the servers thoughts on a suggestion.Would the server favor a reduction of the protection offered by protection enchants? I believe that natural regen shouldn’t be able to keep a fighter alive in combat. Doesn’t make sense logically. If there is a way to increase the damage taken by a sword or axe against p4 to lets say .75 a heart instead of less than .5 hearts then natural regen would only postpone death instead of making a person immortal This will need lots of testing however perfect 1.9 pvp exists without enchants. Once Prot and Sharpness gets involved the battles seem unrealistic and are pointless. What I am suggesting is bringing pvp back to the point where people can go after players out of vengeance. I miss the days when I could sneak up behind someone and hit them 5-10 times and kill them regardless of what they were wearing. 1.9 takes away from what was awesome about piratecraft (at least for me.)
No one in their right mind should be able to hold off 10 attackers. Anyone should be subject to death from a well organized team as well as one person should be able to kill 2-3 people if they time their attacks right and are strategic. Death is what makes an economy run in Piratecraft. If items are never lost then trade decreases. These changes will not affect deckies who just start as they will rely on un-enchanted gear and thus this change, if possible, will affect those who are OP.
The fundamentals of PVP in minecraft will never be perfect, however if there is a way to reduce the protection buffer given by prot enchants we can make a change into strategic/semi-realistic pvp.
Both pros/cons are welcome so please discuss below if this would be a welcomed change. I will also need to do some research into this to see if it is possible. If anyone has ways of doing this please comment below as well
Thanks everyone!
Chamberlain1July 21, 2016 at 9:20 pm #38097I think that
1) Pvp is currently fine
2) Practice makes perfect
3) The new pvp is challenging and fun…
I know it’s wierd but after you get used to it it’s really fun to play with.
A endermite kicked my ass
July 21, 2016 at 9:30 pm #38099I only read like two paragraphs because I have training, but I love 1.9 pvp, people like shay can beat me in the span of 2 minutes in God, I’m not great at pvp, but I am average.
Ironic
July 21, 2016 at 9:35 pm #38101Here is how you fix this problem:
First off, you got to be good at pvp. Good is not spam clicking, or trapping. Good is being able to time your hits. Chamber, you could never kill someone with 5-10 hits. It is imimpossible unless you attack someone with possibly iron or less. But in 1.9, Op Armor is as chamber stated, it is “unbreakable”. Well, axes pound armor. If you have enough strafe to pound their armor using an axe, your set. But, that’s my opinion on the best way to break armor. Now, there are always those trash pvp-ers that just are stacked… But that’s Piratecraft. The Eco has its ups and downs. Piratecraft trade is become useless, I agree. Because of pvp, and enchants. But, Chamber, it all goes into a circle. You need diamonds for tools and enchantment tables, and enchantment table need bookshelves, which require leather, which requires cows. When there is no leather, there is none of this. The simplest thing changes the game. Without P4, what use is armor for? The satisfaction of knowing you have P4 is unexplainable. Minecraft 1.9 shouldn’t be tinkered with.
Thats is my opinion. Bai!
Hi
July 21, 2016 at 10:08 pm #38103I think you guys have misunderstood my original post. I agree that the pvp style is fine. Timing and aiming is the way pvp should be (not spam clicking). However, if everyone is completely fine with natural regen healing enough to keep you alive in a fight, that’s garbage. Im not saying get rid of protection enchants. To be more specific, currently prot 4 on armor reduces damage by lets say 90%. If we could find away to tweek it so that it only prevents 80% of damage in order to force pvpers to use other methods to regen health, (regen pots, Health pots, etc.) The video in the original post shows a 8 minute long battle and he never goes below 7 hearts because he can eat food. That’s not skill. That’s a flaw. If you guys can’t see how that is ruining pvp I don’t know what to say. God fighting now is equivalent to fist fighting with diamond armor… Why even do it?
July 21, 2016 at 10:13 pm #38104well cham, in that video, goldieh and tlaw were spam clicking to kill armor and not do damage, i have been able to kill god armored ppl with 10-15 hits consecutively (while they run is good)
when they are healing/eating u can always jump crit (ik u are good at pvp, just pointing out u can do this) i am perfectly fine with the amount of regen and armor prot happens as of rn.
-CaptainCracken
https://www.minecraftskinstealer.com/achievement/a.php?i=5&h=Hey+Big+Spender&t=Spend+Over+%242k+on+Food[/url]
July 21, 2016 at 10:19 pm #38105I think 1.9 Pvp right now is fine. You don’t always get a kill but you tear down there armour and and make then waste resources. And changing the nature of Pvp is going to mess up a lot of people. Someone goes in that knows eating will save them, then goes in and dies is going to be mad since there not use to the Pvp.
Also I think it’s better, in 1.8 fights they lasted less than a minute. Now fights actually last a while. There are also other ways to stop them from Regening. There are ways to still kill people you just got to find the ways. 🙂
July 21, 2016 at 10:24 pm #38108Fair enough! Thanks guys.
I will agree to disagree. 🙂
July 22, 2016 at 3:44 am #38129I think the real issue is that exp bottles can be used mid fight to repair gear.As that is a server plugin maybe we can look at alternative plugins to store exp so that doesnt happen as often.
Punching baby seals since before it was fun.
July 22, 2016 at 3:18 pm #38158I never PVPed before 1.9 (rarely) and I was never good at. But when the update came, u got some hand me down God sets that people trade out for newer mending sets. I’ve only PVPed in 1.9 and I’m still learning, but I’m glad that strategy is involved. I feel as if you should give it some time. See what you can do. It’s pretty satisfactional when you start to win fights more than once a month 😀
~ I'm always right, when I'm not wrong...
- Vice President of The Thirteen Colonies
- Master Librarian at Covetown
@GTerwilligerJuly 22, 2016 at 8:20 pm #38168Winning a fight to me is classified as killing an opponent and obtaining their items. Chasing them until they logout is not my favorite activity 😛 MAIZ :@ rage
July 22, 2016 at 10:12 pm #38170Sadly I had irl things to do and didn’t bring pots/golden appless lol…nice try with the lava trap.also don’t say I raged cause I didn’t…
That is all
A endermite kicked my ass
July 22, 2016 at 11:04 pm #38172Hahah sorry, that was me saying I raged.
July 22, 2016 at 11:08 pm #38173“I believe that natural regen shouldn’t be able to keep a fighter alive in combat.”
It’s actually not difficult to hinder someone’s natural regen in 1.9. The beautiful combination of poison 2 + fire makes them stop to eat more often. After that, use an axe to land the killing blow. You can still quick-drop people, it’s just slightly more difficult.
============================================
YouTuber and proud former member of the Crusaders.
"Shoot for the sun. Even if you miss,
it'll finally be quiet around here."
============================================July 23, 2016 at 12:35 am #38180Spam poison and harming 2 lol, that’s the way of winning for a lot of people lately, or bring some friends, 5v1’s are no longer liveable in 1.9.
Ironic
-
AuthorPosts
You must be logged in to reply to this topic.
/50 Online
Vote
Get daily vote key rewards for voting! Use your keys at /warp cove