[poll] Should we remove the /bottle plugin for fairer gameplay?
Home › Forums › PirateCraft General › [poll] Should we remove the /bottle plugin for fairer gameplay?
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September 2, 2016 at 9:23 am #40191
Browe, how are my reasons stupid? Not every decky is going to find themselves a guardian or blaze farm, which means obtaining exp is going to be insanely difficult for them if they can’t just pop down to the shops and get a stack.
If bottles go, all Ii have to do is teleport to my exp farm to mend my armour. Makes it slightly more difficult, but there it is. If there is someone out there who doesn’t own a spawner, what do they do? They can’t repair a mending set or a normal set unless they either use someone else’s spawner, or unless they travel the surface world hunting mobs, which would not only be risky, but also incredibly time consuming.
Cys, I get your point, but you’re a donator. 90% of players don’t have a /back, and so regardless of /bottle, if they die, they lose it all. If we remove bottle, how will your average decky, sailor and even gunner get access to large amounts of exp for repairing goods? That’s my main issue here, because not everyone does own a spawner, or will have the option to.
September 2, 2016 at 11:47 am #40193Did you read MY previous reply?
As in:
Would it be possible to have a plugin that adds a custom tag, or create an array list, to the exp orbs spawned from thrown exp bottles that prevents the orbs from being affected by the multiplier
Yes I answered this in a live chat in discord. No you cannot have custom ID based Bottles/Xp with the bottles plugin and even if we managed to get the implementation, that literally solves nothing, not worth me replying, but since you wanted a reply here it is.
Now with all due respect gods, I see you have pretty much already made your mind up about what’s going to happen. If so, then why have a poll? I mean it’s only giving us false hope in the end.
The poll itself explains why there is a poll, if you read the first option it states “No, Keep it, I will say why in the forum post” This allows me to gather reasons to why people think it should be kept, so far every single comment to keep it is the same, and that reason isn’t a reason. It also tracks exactly who voted for what, so I can figure out the type of person that is voting age/gameplay style, The younger players just want what is good for them, and them alone not for the good of the server or the long term gameplay, where as I do, I have a solid idea of what a good improvement like removing an old plugin would do.
Currently the voting is in favour of keeping them, but I think that’s just a number meaning almost nothing? Like I said, with all due respect.
People blindly voted, and clearly by the comments I have had on this absolute pitful forum thread, not a SINGLE one of them has read the existing posts, blindly posting the exact same reasons that mean nothing and with comments like yours, you just turn this thread into a fight as you cant understand any reasoning past your own selfish wants.
ok, so, I’d like to throw my 2 cents in. so, I voted no, and simply for this reason (and no this is not a repeat of previous posts) – for me, before I go and do something that I think will get me killed (e.g. warp event, or explore, go to market, etc., etc., etc.) I like to stash away anything I don’t want to lose – good weapons, armor, etc. unless there is a real purpose to having it. I do the same with my xp – quickly dump it in a bottle and go about my business, never having anything with me I’m not worried about losing. Because when I do need it (xp), I hate to have just lost a ton because I got caught out in a skelly rider party, or a warp event with a giant soulless pirate, (or fall in lava like a doofus) ? . This is especially annoying if I need it later to enchant a weapon or sword, or repair it, or some other such thing. Its just a good and handy way to tuck it away for a rainy day. That’s it. Thanks for listening.
Before bottles we stored XP in signs, its another option, but again nobody in this read is listening to options at all and there not even reading the replies.
I vote keep, because it’s useful. You can grind for hours and get mabey 100lvs, so you have earned that xp. When you bottle it, you preserve your work for mabey ; enchanting, mending , renaming, PvP or ranking up. It’s not for the lazy, it’s for the clever. The clever work all day for xo then save it. If you die with 70 lvs you loose it all. If you die with 2 stacks of bottles (to a natural cause) u can get them back. Just my opinion.
Exactly, thats why its OP. It is exactly for the Lazy, thats exactly the definition of lazy, you want to save it for later as you cant be assed to go back and get XP when you need to Enchant or mend (Why is this even a thing? with XP? it makes absolutely no sense) The entire point in removing it would be to make sure you can loose it! It would improve PVP as people are more careful if they want to keep their XP, at present there is absolutely nothing bad about dying, you die oh no! If you have EXP you will think twice since you have to play tactfully instead of just bottling it up and running in with nothing to loose.
Browe, how are my reasons stupid? Not every decky is going to find themselves a guardian or blaze farm, which means obtaining exp is going to be insanely difficult for them if they can’t just pop down to the shops and get a stack. If bottles go, all Ii have to do is teleport to my exp farm to mend my armour. Makes it slightly more difficult, but there it is. If there is someone out there who doesn’t own a spawner, what do they do? They can’t repair a mending set or a normal set unless they either use someone else’s spawner, or unless they travel the surface world hunting mobs, which would not only be risky, but also incredibly time consuming. Cys, I get your point, but you’re a donator. 90% of players don’t have a /back, and so regardless of /bottle, if they die, they lose it all. If we remove bottle, how will your average decky, sailor and even gunner get access to large amounts of exp for repairing goods? That’s my main issue here, because not everyone does own a spawner, or will have the option to.
A deckhand does not even require XP to level up Crazy, Cadet does not even require EXP to rank up, its only starting from Sailor to Carpenter that requires 60 exp! And its a one off thing, you just work on that XP for that day when you want to level, and you get it done and dusted, once you have it you are that rank, getting 60EXP in one sitting is not a big deal and does not require bottles.
Carpenter to gunner; 80 Exp in one sitting, same as above, its slightly harder, but its an increase of skill, thats the point of it, do you deserve to rank up? are you good enough? The rest is farming and normal gameplay, time played, blocks broken and blocks places, there is literally no skill in that, the ONLY skill involved is staying alive on a SURVIVAL SERVER.
Gunner to Boatswain, Yes its 100, its the last rank its got to be harder than the previous 2.
Why is this thread so terrible? is nobody actually thinking before they post?
September 2, 2016 at 12:10 pm #40196God’s some people can’t find spawners so getting xp will be almost impossible. And the older players are the only ones with op xp farms. Also since mending was added and everyone could get xp bottles I’ve seen more new players having a fighting chance and making fights larger (more fun). Getting rid of /bottle will get rid of new players source of xp. Making new players not want to fight the older ones because they know they will have more sets on them or xp to use.
September 2, 2016 at 12:14 pm #40197It seems as if people are forgetting there is a thing called an enchantment table…. USE IT FOR ONCE!!! 😛
A promise made is a debt unpaid.
-Robert W. ServiceSeptember 2, 2016 at 12:36 pm #40198Crazy I think you are forgetting that there are thousands os spawners across the Piratecraft world and not just the guardian or blaze farms you are fixated on. Now of course they don’t have access to one instantly but then I haven’t seen any deckhands making god armour inter first day. Regular overworked spawners are so abundant (especially with the world border increase) that it is nigh on impossible for someone searching hard to not find a single, double or triple spawner.
In the unlikely scenario that every single spawner in the newly expanded map is taken, the End still offers players the ability to create an XP farm from thin air. Or using the crew plugin, ask a crew mate to borrow theirs or use the crew’s itself.
Stop raising an issue that does not pragmatically exist!
Also, to clarify, I do not own an XP farm! I buy all my XP and its a feature I liked for a longtime, being able to make it a commodity. However, with 1.9 mechanics it has outlived its time, and should be removed.
History:
~ Former Admiral in the British Empire ~
~ Founder of Phantom ~
~ Co-Founder of Templars ~
~ Original owner of HMS Sovereign (Phantom Sovereign) ~September 2, 2016 at 12:51 pm #40200Icebear has a good point, what if you’re grinding and suddenly your crew or friends base is attacked. Nobody wants to risk 100 levels in a fight.
http://www.nodiatis.com/pub/23.jpg
Proud member of the British Empire.
Also known as Salty_Shay 🙂September 2, 2016 at 12:55 pm #40201Why would you be grinding to 100 levels anyway?
History:
~ Former Admiral in the British Empire ~
~ Founder of Phantom ~
~ Co-Founder of Templars ~
~ Original owner of HMS Sovereign (Phantom Sovereign) ~September 2, 2016 at 1:24 pm #40202I voted keep it. Reasons below.
I want to implement a XP multiplier plugin, so for events, or weekends or donations everyone online gets a multiplier of XP, say 1.5x XP for X amount of time, I cant use this with a /bottle plugin as then you can gain infinite XP, since you can get another player to splash that comes on after the multiplier gets sent, or use a dispenser.
I don’t have much interest in play time restrictions based on when its worth playing or not. Or events that will become the exclusives of whoever’s OP crew gets control of them.
bottle is pre-1.9 When 1.9 was released they included mending using XP bottles, this means anyone can mend their OP Armour during battle, and since its as simple as using an XP farm and /bottle to store XP for battles, this makes Armour invincible, OP armor battles will last hours.
Not sure about this. It would introduce some risk for OP players in that they may lose some armor and need to retreat, but they care less about this because they already have access to the resources for multiple back up sets. Poorer players do not. Richer players also have far more access to Buffs (gaps, crap, pots etc) so it doesn’t really change that the first to run out of buffs loses, or cant even enter into combat. Funny thing on this server is most peoples time is spent grinding and hiding, not much fighting going on, that is reserved for the wealthy who can afford to lose.
You can still farm XP bottles from villagers.
Its the rich OP players with all the resources to farm XP. Should having a villy farm be another requirement to participate? It mostly already is anyway.
Reasons to keep it
Makes ranking easier (Not a good thing)
It makes it possible.
People can sell it (You still can, farm villagers)
You like everything really easy.
The battle to accumulate the resources to participate on this server is already very steep, how much harder does it need to be?
September 2, 2016 at 1:32 pm #40203Checking out the many methods to get Experience, turns out the Ender Dragon drops 500 Exp each time its killed after re-spawn, Bottles were added before you could even do this, you literally just need to play the game to get Experience. Bottles were also added before you got Experience mining.
http://minecraft.gamepedia.com/Experience#Experience_amounts_by_source
The more I reply to this thread, the more reasons I keep getting to remove bottles, I’m now at about 90% remove, keep your questions coming, because im doing more research into exp, and the more I do it the more I feel awful I even added this plugin in the first place.
Can I point out something. The only reason we had storing XP in the first place, was because a player that used to have a giant shop asked to have the sign activated to store XP so they could sell it, I did this without considering the impact it would have on later versions of Minecraft, this was back in the day when getting XP was very difficult, much much much much harder than it is today, Mojang keeps making everything way way too easy for the players nowadays, I guess because its all children playing. When I moved to Signshop we needed a way to convert from those XP signs to the new Shop plugin, and so bottles was born, it was a solution I picked that didn’t rely on the plugin being updated, if it died, you kept your XP as they were physical bottles you could still use without it being tied to a specific plugin. Bare this in mind, this is a legacy plugin specifically used to transfer from Essentials XP sign storing to bottles so players could keep XP when it was very difficult to obtain XP. Back then we didn’t even have a cadet rank, the first rank was sailor.
Icebear has a good point, what if you’re grinding and suddenly your crew or friends base is attacked. Nobody wants to risk 100 levels in a fight.
This isn’t a point. It sounds like a tactic, Attack when you know someone is girding as you know they wont risk their Exp levels. Just giving me more reasons to remove it 🙂
@Okta Either clean up that post or its going to be removed, Don’t copy and paste HTML into forum threads, you are not allowed to use it. If you want to quote someone use the quote button.September 2, 2016 at 1:41 pm #40205Why would you be grinding to 100 levels anyway?
Um, to get to boatswain?
Browe, you’re saying the issue I’m raising doesn’t exist, yet you only answered half of it. While theoretically, every single player may have access to a exp farm (unlikely), removing the /bottle command means they won’t have access to exp bottles, a very clear distinction.
It means that players who are well established, with villager farms, who can trade for bottles, will always have an advantage in pvp. Its not easy to get a villager farm up and running, especially if you’re unable to rank up to have the sethomes and /tpa to do so.
Its a two pronged attack on the lower ranks. Firstly, they lack the exp to rank up, which means they need to build spawners. Secondly, in order to build a spawner, they’ll likely need extra sethomes and /tpa, available to people who rank up. The thing is, well established players will have increased wealth and power in the short term and the long run.
September 2, 2016 at 1:52 pm #40206@CrazyPirate1 Read my previous post, you are too fixated on only one method to obtain XP that wasn’t even intended for the main game, Farming, farming with XP spawners or Farming Villagers, Just read my previous post, I have linked to the Wiki that shows every method to obtain XP, you literally get it from mining, killing mobs and you get 500XP JUST from killing a respawned dragon. And you just stabbed yourself in the foot, yes established players that have XP farms, can farm XP INTO BOTTLES. This is the issue, if they are limited to not being able to store it, then it obviously means they wont just sit there farming it, as they cant store it! It means less OP items being created. And as I already stated, read my previous reply to that about ranking, I swear down, actually read my replies, I literally spent the time explaining to you about ranking.
To add to all these stupid reasons to keep it, look what I just found out:
Latest snapshot: Shields now block 100% melee damage instead of 66%.
Which means PVP battles will last even LONGER! i’m now at about 95% remove.
September 2, 2016 at 2:01 pm #402091. Godsy has already described how xp reqs for ranking up is likely to be nerfed. Plus its a one time thing, just don’t go raiding when you know you are spending the time ranking up. After all, you spent 30 full days playing the server and have broken thousands of blocks, I’m sure you can afford to avoid one fight to get your rank up.
2. The point is that it removes the dependancy on XP Bottles. As XP bottle prices atleast trebling, even rich players will find it cheaper to bring a second set of god than to constantly buy stacks of XP. Players can then repair their armour sets after a fight at their respective farms.
History:
~ Former Admiral in the British Empire ~
~ Founder of Phantom ~
~ Co-Founder of Templars ~
~ Original owner of HMS Sovereign (Phantom Sovereign) ~September 2, 2016 at 2:11 pm #40210So 100 Levels of XP is from 0 to 100 is 29315Xp. There are calculators out there to help you figure out what you need to do, you obtain XP from, Smelting, Mining, and Killing Mobs and players, Mob spawner looks like the easiest to farm, we even have a couple of free ones open at the cove, to all those haters saying “but there hard to find/use” there are literally open ones at the cove, you know the PVP free area….
http://pernsteiner.org/minecraft/levelcalc.html
September 2, 2016 at 2:37 pm #40211I voted to get rid of /bottle, reason being its makes things to easy among other things.
Ok, so how i think it makes things to easy is because of mending, and how easy it is to make a lot of exp if you put time into it. Such as if someone stands in the exp grinder for a few hours grinding away they could get lots, thus making mending op, and pvp fights last for even longer then they already do. There is no fun in that, no challenge, nothing that makes it more interesting to play. Now while the people with dubs of exp will be OP for awhile, and those who have well established grinders will have an advantage in the long run. That just means that put time into it, put time into making grinders, farms, and so on. Plus exp bottles would still be able to be gotten with villies, all you have to do is put time into find a spider spawner, or zombie spawner, and you could sit there with a lotting III blade and get a ton of string/rotten flesh to trade, and to get the villies, just wait around long enough and a zombie villie will spawn, then all you would need is a golden apple and a potion of weakness. Yeah it will be harder, and yes new players would be at a disadvantage. But if new players come to a survival sever, that is also a pirate server expecting it to be easy, does this server really want more people that only whine, moan, and complain about how hard it is? In my oppion it would be more fun to have new players that put time into things, that are willing to push through hard times and set up their own grinders/farms, or make friends with people that might have grinders/farms. Also to add on to it, most new players will most likely not know of the exsitance of /bottle, unless they actually read through the website, or someone tells them about it. Basically my point im trying to make is that yeah it will be harder, yeah it would take longer to get exp/exp bottles, but as it has been mentioned i believe, the rank req would be tweaked. It would be harder, but still doable, people could still get exp bottles, and if you have a lot of lvls on you, enchant things, don’t have things to enchant, mine and get what you need, don’t want to mine, buy it, don’t have enough money and don’t want to mine, well then thats just being lazy, and that wont get you anywhere. Anyways, i prolly repeated some points that were already stated, but i hope i was able to state my opinion clear enough.
~PythonAce
September 2, 2016 at 2:54 pm #40212In addition to the spawners at cove, the new world update added an enormous amount of unclaimed land with loads of spawners and villages. The reality is that new players, contrary to many of the arguments presented here, will almost certainly have to exert less effort to set up xp/villager farms than was historically necessary when major proportions of the server were already explored and claimed.
I vote to remove the plugin. It’s very unbalanced when combined with mending, almost to the point of being game breaking. It’s made me a lazy player, because the threat of death for us veterans is almost zero with the new 1.10 mechanics. It feels like playing PirateCraft in creative mode.
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