[poll] Should we remove the /bottle plugin for fairer gameplay?
Home › Forums › PirateCraft General › [poll] Should we remove the /bottle plugin for fairer gameplay?
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September 1, 2016 at 11:07 pm #40140
also about their use in pvp, i rarely use exp on the battlefield, only if im super damaged, and even then i go back to my base cause i need to repot anyway.
and also its not about the armor all the time, all it takes is for one screwup for either side in a battle to lose, the armor doesnt have to be broken.
pvp is like one of those strategy games where u have to manage everything at once, health, saturation, your armor durability, your potions, and how much damage u deal to the other person. a person can get into a situation when both their health and their strength and speed runs out, and they have to chose one or the other. this decides pvp battles, so exp bottles dont play as big of a role in pvp as losing health and saturation, thats what kills you 99% of the time.
-CaptainCracken
https://www.minecraftskinstealer.com/achievement/a.php?i=5&h=Hey+Big+Spender&t=Spend+Over+%242k+on+Food[/url]
September 1, 2016 at 11:08 pm #40141With the gapples in 1.8 the reason the market went down for that was because nobody actually needed them, gapples were nerfed and you can easily just survive on crapples and food. Also I have grown to really enjoy the team fights with 1.9. 🙂
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Proud member of the British Empire.
Also known as Salty_Shay 🙂September 1, 2016 at 11:09 pm #40142I really don’t think we should remove it. It would just make the players who come in after this is removed even more poor and less likely to win against God/Experienced players…
Not suggesting this because I like it,
but a happy medium would be to make it give you less than what you have in your exp bar.. Like 20 exp in bar makes 10 bottles.
~ I'm always right, when I'm not wrong...
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- Master Librarian at Covetown
@GTerwilligerSeptember 1, 2016 at 11:17 pm #40144I voted no, keep it. I feel that the richer and wealthier players, who mostly have large amounts of xp stashed will have a major advantage, they can get even richer by selling, and make wars harder to be won, which isn’t all a bad thing I guess. If you have large amounts of it. My two cents. -Wilson
read the comments covering this, its been answered.
y this time most of the powerful people who this is set out to cap (I assume) already monopolies xp/god gear production. It would have a dent, but not much of an affect. And means that people like me who are trying to compete with the more experienced players are left struggling to get on par- without this ‘perk’. This may not be relevant, but I think if we are trying to remove the division between the weak and the powerful is to remove God apples; the only real division. God apples are no longer craftable (I don’t think) and that seriously hinders Pvp fights with veterens with huge supplies of god apples. Potions, normal golden apples and pretty much anything else are easy enough to make, but god apples are expensive and now near impossible to obtain. And people should be able to exchange their gapples for gold, gold that they would use for normal golden apples or potions. Anyway, yea I don’t think you should remove the xp thingies, sorry.
you are thinking too short term, long term it would improve gameplay dramatically. Same comments were said by people with gold farms when Gapples were active in 1.8, what an absolute mess they were.
I have to agree with river on this one. EXP bottles have now become an important part of pvp now and removing it wouldn’t be so great in my opinion.
You can still get them, from Villagers. Its not removing them entirely. /bottle just makes it really easy.
None of the replies so far are making me want to keep it by the way.
Other options:
- Option 1 Only enable /bottle for lower ranks
- Option 2 Limit the amount of bottles you can make, Drastically reduce the amount of XP you can store, and Make it cost per /bottle, and not use the command at all, have it a physical location you have to go to to exchange XP for bottles.
September 1, 2016 at 11:25 pm #40146removing the plugin will in fact make the veteran players richer and more OP. BUT, their supplies will eventually get diminished. for PvP, it makes fights last 30 minutes or more, because all we have to do is smash a stack of bottles and we have a fully repaired set. if we don’t have the exp to waste, itll mean the vet players need to think twice about just wasting exp on pointless fights. once the exp supply is diminished, itll make pvp a bit more balanced vs players that have fewer resources and the vet players that have resources to piss away at their pleasure. keeping the plugin just makes it easy to play and rank up. ranking with exp already is difficult (I remember when I had to get to 80 lvls for my first gunner rank, was horrible), but it shouldn’t be too easy… as a suggestion to compensate could be the exp requirement get a little tweaking, but that is another topic. imo, getting rid of the plugin will eventually make it harder for the vet pvpers to just stay alive forever in pvp.
Game on! So right, I made some suggestions for other things we could do, like keeping the plugin for lower ranks but also tweaking it a bit, so they dont get 19 our of every 20 xp per bottle, I was thinking about halving it.
Most people arnt looking past 5 mins in game from these replies Ive seen, they have to think about the long game over time.
Good post Cysteen.
its best to pull this thorn out now and get it over with, its got to happen at some point.
September 1, 2016 at 11:29 pm #40147I don’t have any facts or anything but /bottle seems to be a big part of this server. Ever since I started it has had it and it’s one of the coolest plugins. And I think it makes the server better.
September 1, 2016 at 11:29 pm #40148Would it be possible to have a plugin that adds a custom tag, or create an array list, to the exp orbs spawned from thrown exp bottles that prevents the orbs from being affected by the multiplier
September 1, 2016 at 11:32 pm #40149I think that they players that are good and already have xp bottles will have a strong advantage of pvp because of the xp bottles and will make a bigger diffrence between the rich and the poor.
September 1, 2016 at 11:45 pm #40150I think keep it as is.
Firstly, I have near enough a single chest of exp bottles. Not a lot, I know, but still a large quantity. And there are certainly people with a double or more. If you remove this, those with large reserves of exp bottles will dominate at pvp. And when the value of these stacks rises, those with plentiful stocks will earn more money.
Harder to rank up sounds well and good, but at the same time, many people quit because they’re unable to get higher. There are only a finite number of exp grinders in this world, which are again controlled by the elite few. You remove /bottle, and suddenly your average player can’t retain 10 levels, let alone 30 or 100, in an environment where they cannot farm these goods.
I think it staying is the best way to prevent a ‘money makes money’ scenario, to retain players, and to keep pvp fair.
September 1, 2016 at 11:58 pm #40151Firstly, too many people have not read prior comments or the main thread. The stashes of XP the ‘experienced’ players have stored is not an issue. Sooner or later it will be gone, it is irrelevant to raise this as an issue in the long term.
Secondly, the XP Boost would not become redundant. It would remain useful for those wishing to enchant gear. Personally an XP boost would be a perfect time to make a new god set or to mend my tools.
Thirdly, removal may improve the economic prospects of diamonds, god armour and XP. As Xp prices will inevitably rise, people will be forced to take advantage of their XP as it accrues (as intended in mc, and not become complacent about PVE deaths). For many it will be easier to enchant a second god set than to carry bottles, thus increasing demand for diamonds and other related items.
However, I do agree that some allowance could be made for new players (bottling or xp boost for lowest ranks?) and that to account for the lack of bottles that XP ran requirements are reduced.
History:
~ Former Admiral in the British Empire ~
~ Founder of Phantom ~
~ Co-Founder of Templars ~
~ Original owner of HMS Sovereign (Phantom Sovereign) ~September 2, 2016 at 12:08 am #40152No, please don’t, ranking will be impossible, I like having a safety deposit of bottles, and if we cut off bottles, everyone would be running around in God praying not to lose xp, no more iron fights for me. It’s fine the way it is in all honesty, and I met someone with a dub of xp bottles, his prices can go sky high if you remove that. think about the hungry unicorns in Unicornicopia, how will they survive without their xp bottles to feed on ;-;
Ironic
September 2, 2016 at 12:19 am #40153One issue is there are plenty of players, who have dedicated a lot of time to making big XP farms to sell XP bottles as their income. Removing bottling will be a blow to those people.
History:
~ Former Admiral in the British Empire ~
~ Founder of Phantom ~
~ Co-Founder of Templars ~
~ Original owner of HMS Sovereign (Phantom Sovereign) ~September 2, 2016 at 12:20 am #40154The short term issue is that those with the larger stocks will fare well. Inevitably, those stocks will run out, but in the short term, removing them gives the richer players more wealth, and more of a pvp advantage.
Everyone seems to think that in the long run, removing the /bottle command will level the playing field, when really, it will make it that much harder for newer players to combat the wealthy elite. Players who are well established control the best and more efficient exp farms, and have the villagers to create more bottles.
The newer player won’t. They won’t have access to a villager unless they find one out roaming, or unless they convert one and create a breeder, which is very difficult. They probably won’t have access to an exp farm; there are only a finite number of these in the world, and the very best are controlled by established players. How do we expect these people to rank up? By walking round, killing mobs in order to achieve 100 levels? By using someone else’s farm?
In the short term, the wealthy have a huge advantage. In the long run, they will monopolise exp; controlling the farms, the bottles, the villagers. In the end, if we do this, we will end up creating a server which is fundamentally skewed so as to make the rich rich, and keep the poor poor.
How else do you propose new players get the necessary exp to rank up?
September 2, 2016 at 12:21 am #40155Everyone that is blindly posting/voting without reading previous messages, at the very least read http://piratemc.com/topic/poll-should-we-remove-the-bottle-plugin-for-fairer-gameplay/page/2/#post-40151
I have gone from 80% wanting to remove it to 85% now, Keep ignoring the previous posts and that percent goes up.
September 2, 2016 at 12:25 am #40156talking to godsy a lot made me realize that this plugin needs to go, it is a stain on the server like the gapples were back in 1.8, the rich get richer. people thought that they could never pvp without gapples and most of them learned that is quite possible to do so (cough except rep cough 🙂 )
this will be for the better of the server, and good pvprs will learn how to get around this minor setback 🙂
-CaptainCracken
https://www.minecraftskinstealer.com/achievement/a.php?i=5&h=Hey+Big+Spender&t=Spend+Over+%242k+on+Food[/url]
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