Item frames causing major lag (possible fix?)
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- This topic has 4 replies, 3 voices, and was last updated 9 years, 9 months ago by Bislo.
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February 16, 2015 at 7:40 pm #9056
As most people in here know, item frames are known to cause massive lag, whenever you look in their general direction. This creates a problem for the shop owners of the server because thier shops get turned into “lag hell”, at least my town do.. 😀
It’s not nice to go shop when you have low fps and with the increasingly dangerous threat of being ambushed at one of the shop, it would be nice if you could defend yourself properly, without lagging to death.
So i have no clue if @godsdead or any other staff is aware of a fix, but i tried to search around for it myself and i found this topic:
now in the title the versions are outdated, but further down in the post it looks like there is a 1.8.1 version. I haven’t looked into it further myself, since i have very little experience with mc mods, but i thought we could test the mod out on the server and see if it actually works. Item frame lag is a well-known issue for large servers with an economy plugin but idk, how they cope with it.. maybe this will help our server a bit?
Founder of Port Hope
February 16, 2015 at 8:53 pm #9057Spigot should already have that kind of setting.
It should be something like entity-tracking-range. The misc category of this setting “controls the range for item frames, paintings, dropped items, experience orbs, and sign text [to be rendered in clients]”( http://www.spigotmc.org/wiki/spigot-configuration-spigot-yml/ )
Let’s see if @GodsDead can lower that value to limit those client lag spikes.
February 16, 2015 at 9:34 pm #9058Spigot should already have that kind of setting. It should be something like entity-tracking-range. The misc category of this setting “controls the range for item frames, paintings, dropped items, experience orbs, and sign text [to be rendered in clients]” ( http://www.spigotmc.org/wiki/spigot-configuration-spigot-yml/ ) Let’s see if @GodsDead can lower that value to limit those client lag spikes.
I was looking at these today, Were still on the defaults as the big “Does not improve server performance to change these values. These will only help client side lag when lowering these.”
Made me not lower these options, I will try lowering the values, these are the default options:
entity-tracking-range:
players: 48
animals: 48
monsters: 48
misc: 32
other: 64how about I half misc & other and see how it goes?
As a heads up before someone already mentions it, entity-activation-range is already much lower that default.
February 16, 2015 at 9:59 pm #9061@GodsDead : “Other is a general maximum limit for all entities on your server.”. For me that mean it override the other settings if they are bigger. Not sure you should change this one.
I’m ok with the idea of halving misc btw.
February 17, 2015 at 5:53 pm #9095I can report that it has greatly improved fps in my city! Now only one shop can load at the time instead of four-five different ones! So happy this has finally been fixed!
Founder of Port Hope
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