ecco running.

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Viewing 14 posts - 16 through 29 (of 29 total)
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  • #7324
    raven
    Member
    • Topics: 28
    • Replies: 157
    • Total: 185
    • ★★★★

    @Ma_c_hi the only reason i sugested that dropped trade items be destroyed, is to stop donaters having that huge advantage. plus it stops people dropping there stuff, seting a home at that location, and then going to a friend to grab food, or a potion or something, to then use /home to go back and get there stuff.

    its the same with the chest again, it stops them from ditching there stuff to go grab sopmething they forgot, though i didnt think this through fully i guess, i forgot about moving ships.

    but thats what this is all about, beta testing an idea before taking any really action, easier to correct ideas on paper then it is to sift through lines of code.

     

    i also completely agree with @Alex Lazesc, it does need to have more then 2 towns, so that players have to experiment with which routes will earn the most money per hour.

    theres also a good discusion over @captain-V idea of the signs ajusting there value based on supply and depmand, one day a trade route could earn loads then next you could make it there and find you cant earn anything there, bring us back to athens point of multiple towns.

     
    <div class=”bbp-author-role”>but its also finding away to let players make there own signs that can buy and sell these items, i still like the idea of being able to build player shops part way that are willing to buy and sell these items, so that the shop profit from you buying or selling these items, plus the runner profits from the run, just not as much if he completed the entire run.</div>

    #7328
    Dr.solid
    Member
    • Topics: 35
    • Replies: 1374
    • Total: 1409
    • ★★★★★★★

    @godsdead I know this may sound stupid but why don’t we just make isilated islands with shops and the trade system that Alex proposed. then as we use it more we can learn from are errors and make it better and better as we go along .just like I did with my grammar.(still in construction) iven better idia instead of you Adkins or captains making it why don’t we present that as a job to win money and if you PvP you get fired if you get drunk will at work you get reported or paid less. This is a great way to bust the economy.hope I left it simple and with 90% well done grammar.

    Dr_solid~

    Posesore of the Ope Ope No Mi

    i realy like One Piece

    #7335
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    These are amazing ideas, the problem we have is that I can’t think of a technical method to do this, or a plugin that we could use to do it.

    The only option we would have is to disable teleporting all together to stop people cheating this, the only way I can think of doing it would be to have another map with all teleport disabled for everyone, I would much prefer to have everything on one world though.

    One way we could do this would be to set a temporary rank, that disables all permissions for teleporting.

    so for example, if we used this as a “Jobs” plugin, where you need to get form point A to point B in a certain time, forget the goods for now.

    The problem would then be people complaining about other people attacking them on a “job” – “Its not fair if we have Tp disabled and they have it boo-hoo blah blah” I can see it already.

    The other issue about temporary ranks, is it would conflict with auto-ranking and donator ranks, Nearly every single plugin I have used can not remember the current rank of a player before you set a temporary rank, so if you were set to “merchant” when the jobs over, it wouldnt know what to set you back as.

    A way around this, would be to set permissions per person, instead of ranks, so It would have to remove all teleport commands during that “job” time.

    An issue that may occur with this, is if the plugin is buggy, some people may get these permissions stuck, if a reboot happens during a “job” then it will forget a “job” is happening and that player will be stuck with those perms removed, like what happens if your in the arena during a reboot.

    So, we would need a jobs plugin, that can register items being brought from Point A to Point B, that is timed, it can block commands during this job, and manage eco.

    #7339
    Alex Lazescu
    Member
    • Topics: 17
    • Replies: 329
    • Total: 346
    • ★★★★★

    Can you sell special items through trade signs? I hope so, because we need items that can’t be obtained in game, and we need to make the “trade” items non-stackable, so it’s harder.

    What if there was a plugin that detects when a player has the special “trade” items that correspond with the graph I posted earlier, and alerted the player that if they tried to do a tp command, (and then it would give a list), the items in his/her inventory would be deleted, and that if he/she is killed, the items disappear. (I don’t think they should disappear if placed in a chest/Enderchest, because it defeats the purpose of ships)

    And not only does it detect you have these special items in your inventory, it also deletes them if you do try to tp away or if you die.

    In theory, if we had this plugin, would it be ok to implement it?

    Retired Pirate 6/25/14 -- 6/15/15

    #7340
    captain-V
    Member
    • Topics: 18
    • Replies: 211
    • Total: 229
    • ★★★★

    A way to make then unobtainable by players is to give them something such as a colored name or one of those fancy description things so players can’t make them on there own.

    #7344
    Matt
    Member
    • Topics: 0
    • Replies: 1
    • Total: 1

    I cant get on. Can you help?

     

    #7358
    Alex Lazescu
    Member
    • Topics: 17
    • Replies: 329
    • Total: 346
    • ★★★★★

    Err, make a different topic about it in Server Support, don’t post about it here.

    Retired Pirate 6/25/14 -- 6/15/15

    #7370
    Zac Miller
    Member
    • Topics: 5
    • Replies: 14
    • Total: 19

    Good idea 😀

    #7453
    raven
    Member
    • Topics: 28
    • Replies: 157
    • Total: 185
    • ★★★★

    well im not the greatest programmer in the world, bbut id be up for trying to make this plugin, if you guys come up with a way before i finish then great, but dont expect it to be done anytime soon, or even be done at all.

    #7455
    Dr.solid
    Member
    • Topics: 35
    • Replies: 1374
    • Total: 1409
    • ★★★★★★★

    I really don’t want to advertise but I know of a server with basicly all the economics plugins maybe you can check them out.

    Just to see if they got something similar @godsdead

    @raven I’ll help out bro

    Dr_solid~

    Posesore of the Ope Ope No Mi

    i realy like One Piece

    #7456
    Anonymous
    Inactive
    • Topics: 16
    • Replies: 103
    • Total: 119
    • ★★★★

    I know @GodsDead uses this, but I recommend plugins.bukkit.org for plugins.

    #7458
    Dr.solid
    Member
    • Topics: 35
    • Replies: 1374
    • Total: 1409
    • ★★★★★★★

    I found a few plugins that support NPC shops but sadly none in 1.7.9

    Dr_solid~

    Posesore of the Ope Ope No Mi

    i realy like One Piece

    #7470
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    I may have found a method to make something like this work, it would be an arena, But an arena with no walls, if I can implement location based events we may be able to cobble something together.

    #7477
    Anonymous
    Inactive
    • Topics: 16
    • Replies: 103
    • Total: 119
    • ★★★★

    🙂 I cant wait to see this implemented! @GodsDead you could have special-trade routes where you cant teleport etc.

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