Cannons updated (New features)
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- This topic has 2 replies, 2 voices, and was last updated 10 years, 5 months ago by GodsDead.
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June 19, 2014 at 7:14 pm #3215
Cannons Changelog:
- added new message: Firing in Progress
- added new heat mangement. Cannons will heat up during firing and may explode if you exceed the critical temperature
- added a bunch of new options/messages for heat management
- new item to meassure the temperature of a cannon (default: gold nugget)
- new item to cool down a cannon (default: water bucket)
- all inventorys are now supported on the chest port
- firing a cannon in autoaiming is now possible with shift+right or left click
- fixed problem with autoaiming when the player quits while in aiming mode
- new tool: ramrod
- cannon requires cleaning before loading the cannon and pushing the projectile into the barrel
- updated API methodes
- simplified many classes to improve API handling
- fixed problem with not reloading config.yml
- added splash effect when cannonball hits the water surface
- added a fake explosion when the explosion is too far away for explosion effects
- fixed bug for autoreload when loading the last projectile
- made cannons faster while loading the plugin
- fixed problem with shift + right click to load gunpowder. Now the right amount will be removed from the inventory
- fixed fire spread on cannon
- added sound effects for cannon interaction
- added fake blocks for explosion/firing/aiming
- new function to updated projectile location if it is not updated by minecraft
- fixed problem for not recognizing :-1 data values in schematic lists
- breaking of protected cannon parts is now cancelled.
- added impact predictor to show impact location (cannon must be loaded)
- autoreloading is now a two step procedure (first shift+right or left click will load cannon, second will fire)
- added new cannon selector command
- added new command to add a player as observer for cannon
- added immediate firing option when projectile is loaded
- added option to disable the need of gunpowder in cannons
- fixed typo for ‘defaultHorizontalFacing’ !!!!!!
- new code and config for spawing blocks/entities. You can now set the amount via ‘id:data min-max’ (e.g 10:0 1-2)
- arrow sound if explosionPower = -1
June 19, 2014 at 11:54 pm #3216Hey, there is an issues withcannons update.I could not shoot the cannon and said i needed to clean it.So I tried to clean cannon with the Ramrod Told me “[Cannon] No Permission For The Ramrod”
Lucky you will be missed 🙁
June 20, 2014 at 10:08 am #3218Haha, I didn’t realize it defaulted putting a ram-rod on, Ill turn that off in the configs tonight.
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