Cannons updated (New features)

Home Forums PirateCraft Server Updates Cannons updated (New features)

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  • #3215
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    Cannons Changelog:

    • added new message: Firing in Progress
    • added new heat mangement. Cannons will heat up during firing and may explode if you exceed the critical temperature
    • added a bunch of new options/messages for heat management
    • new item to meassure the temperature of a cannon (default: gold nugget)
    • new item to cool down a cannon (default: water bucket)
    • all inventorys are now supported on the chest port
    • firing a cannon in autoaiming is now possible with shift+right or left click
    • fixed problem with autoaiming when the player quits while in aiming mode
    • new tool: ramrod
    • cannon requires cleaning before loading the cannon and pushing the projectile into the barrel
    • updated API methodes
    • simplified many classes to improve API handling
    • fixed problem with not reloading config.yml
    • added splash effect when cannonball hits the water surface
    • added a fake explosion when the explosion is too far away for explosion effects
    • fixed bug for autoreload when loading the last projectile
    • made cannons faster while loading the plugin
    • fixed problem with shift + right click to load gunpowder. Now the right amount will be removed from the inventory
    • fixed fire spread on cannon
    • added sound effects for cannon interaction
    • added fake blocks for explosion/firing/aiming
    • new function to updated projectile location if it is not updated by minecraft
    • fixed problem for not recognizing :-1 data values in schematic lists
    • breaking of protected cannon parts is now cancelled.
    • added impact predictor to show impact location (cannon must be loaded)
    • autoreloading is now a two step procedure (first shift+right or left click will load cannon, second will fire)
    • added new cannon selector command
    • added new command to add a player as observer for cannon
    • added immediate firing option when projectile is loaded
    • added option to disable the need of gunpowder in cannons
    • fixed typo for ‘defaultHorizontalFacing’ !!!!!!
    • new code and config for spawing blocks/entities. You can now set the amount via ‘id:data min-max’ (e.g 10:0 1-2)
    • arrow sound if explosionPower = -1

     

    #3216
    Unic0rnjunk101
    Member
    • Topics: 42
    • Replies: 420
    • Total: 462
    • ★★★★★

    Hey, there is an issues withcannons update.I could not shoot the cannon and said i needed to clean it.So  I tried to clean cannon with the Ramrod Told me “[Cannon] No Permission For The Ramrod”

     

    Lucky you will be missed 🙁

    #3218
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    Haha, I didn’t realize it defaulted putting a ram-rod on, Ill turn that off in the configs tonight.

Viewing 3 posts - 1 through 3 (of 3 total)

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