Cannons
Cannons can be built at any rank, with better cannons being unlocked at Cadet, Sailor, Gunner, and Firstmate. Alternatively you can bypass all ranking and donate.
At present, there are 17 cannon types that can fire 12 different projectiles. You can build a maximum of 15 cannons as Gunner, 20 as Lieutenant, 30 as Commander, and 50 as Captain.
You can use /cannons in-game for a basic tutorial on how to build a cannon, Watch the video below or follow the how to build steps.
- Several blocks of cannon material (grey/black wool, coal/iron/gold blocks)
- 2 stone buttons (3/4 for double/triple cannon)
- (Optional) 1 stone/iron/gold pressure plate for coal/iron/gold mortar
- 1 torch
- 1-3 Gunpowder (Per shot)
- 1 Projectile (Per shot)
- (Optional) A clock to auto-aim
How to Build
Once you have the right rank, you can build different cannon types: Carronades, Cast-Iron, Iron, and Bronze cannons. Improving the material of the cannon will increase its range, while increasing its length will improve its accuracy.
All cannons can load a maximum of 3 gunpowder; each gunpowder increases the velocity and range by a small amount. Anyone next to the cannon without a helmet will get 5s blast confusion (potion effect). All cannons have a fuse of 1 second and barrel cooldown of 3 seconds. All cannons have maximum horizontal and vertical angles between -45° to 45°. Cannons have no recoil and can be loaded from any angle. Cannons can be fired by right-clicking the end button or torch, There is an option to auto-reload projectiles & gunpowder via a chest and fire using an attached redstone signal.
Examples
You can view examples of all cannons inside the cannon shop at /warp cove. A working demonstration of manual-firing and redstone-linked auto-loading cannons can be found at /warp tutorials.
Rusty Carronade
Start by building your barrel, 3 long out of grey wool, each end of the cannon needs a stone button, at the rear of the cannon you place a torch on top of the barrel. The rusty carronade shares the same design with the carronade and all medium cannons – but with a different material in place of the wool.
Iron Short Cannon
Start by building your barrel, 2 long out of Iron blocks, each end of the cannon needs a stone button, at the rear of the cannon you place a torch on top of the barrel.
Detailed Information: N/A
Iron Mortar
Start by building your barrel, 2 vertical high out of Iron blocks, top of the cannon needs an iron pressure plate, at the bottom of the mortar you place a torch.
Detailed Information: N/A
Cannon Designs
Cannon Name | How to Build | Rank Required | Allowed Projectiles | Range (blocks) | Accuracy | Notes |
---|---|---|---|---|---|---|
Rusty Carronade | 3 grey wool | Deckhand | Standard, Cannistershot, Shrapnel, Burning | 40 | Very poor | |
Carronade | 3 black wool | Cadet | Standard, Cannistershot, Shrapnel, Burning | 55 | Very poor | |
Cast-Iron Short Cannon | 2 coal blocks | Sailor | All | 70 | Poor | |
Cast-Iron Medium Cannon | 3 coal blocks | Sailor | All | 70 | Average | |
Cast-Iron Long Cannon | 4 coal blocks | Sailor | All | 70 | Good | |
Cast-Iron Mortar | 2 coal blocks | Sailor | All | 70 | Great | Shoots in an artillery style |
Iron Short Cannon | 2 iron blocks | Gunner | All | 90 | Poor | |
Iron Medium Cannon | 3 iron blocks | Gunner | All | 90 | Average | |
Iron Long Cannon | 4 iron blocks | Gunner | All | 90 | Good | |
Iron Double Cannon | 7 iron blocks | Gunner | All | 90 | Average | Shoots 2 standard cannonballs |
Iron Mortar | 2 iron blocks | Gunner | All | 90 | Great | Shoots in an artillery style |
Bronze Short Cannon | 2 gold blocks | Firstmate | All | 120 | Poor | |
Bronze Medium Cannon | 3 gold blocks | Firstmate | All | 120 | Average | |
Bronze Long Cannon | 4 gold blocks | Firstmate | All | 120 | Good | |
Bronze Double Cannon | 7 gold blocks | Firstmate | All | 120 | Average | Shoots 2 standard cannonballs |
Bronze Triple Cannon | 10 gold blocks | Firstmate | All | 120 | Average | Shoots 3 standard cannonballs |
Bronze Mortar | 2 gold blocks | Firstmate | All | 120 | Great | Shoots in an artillery style |
Loading, firing and aiming
You load gunpowder first by right-clicking with gunpowder (sulfur) in hand, you can load a maximum of 3 gunpowder for maximum velocity. Then right-click a cobblestone block (or any other projectile item listed below) onto the barrel (it should disappear). Your cannon is ready to be fired!
Take aim by clicking a clock on the barrel and taking aim or with an empty hand; right-click the side of the barrel to take horizontal aim, Shift right-click will decrease the angle, right-clicking the upper or lower side of the barrel will increase the vertical angle, shift right-click to decrease the angle.
Fire the cannon by right-clicking the torch or back button.
Projectiles to load into Cannons
There are 12 different cannon projectiles that you can load into cannons. Each projectile has a special effect; some projectiles do very high player-damage (enough to 1-shot any player), while others work like long range splash potions.
The type of cannon you load these projectiles will affect its range, but not its damage or effect.
A full list of all projectiles and their stats can be found below.
Projectile Name | Rank | Item | Player damage | Explosive damage | Special Effects |
---|---|---|---|---|---|
Standard cannonball | Deckhand | Cobblestone | High | Standard | |
Cannistershot | Sailor | Melon Seed | Low | None | Splits into 16 smaller projectiles over a wide area |
Shrapnel | Sailor | Flint | Low | Low | Splits into 4 small projectiles, ideal at damaging blocks with low explosive resistance. |
Burning cannonball | Sailor | Fire Charge | High | None | Sets a small area on fire. Fire will not spread. |
Hardened cannonball | Gunner | Diamond | Very high | High | Can explode underwater. Can break obsidian. |
Clusterbomb | Gunner | TNT | Low | Very high | Spawns TNT nearby. |
Penetrating cannonball | Gunner | Firework | Low | Low | Can penetrate up to 16 blocks. |
Catapult | Gunner | Lead | None | None | Launches the player. |
Cursed projectile | Firstmate | Dragon breath | None | None | Wither II & Slowness II over a small area. |
Frozen projectile | Firstmate | Ice | None | None | Slowness IV over a small area. |
Corpse | Firstmate | Rotten flesh | None | None | Poison II & Hunger II over a small area. |
Blinding projectile | Firstmate | Ink sack | None | None | Nausea & Blindness over a small area. |
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