[changelog] Fixed hunger on main world
Home › Forums › PirateCraft Server Updates › [changelog] Fixed hunger on main world
- This topic has 2 replies, 2 voices, and was last updated 5 years, 5 months ago by GodsDead.
-
AuthorPosts
-
September 25, 2018 at 11:13 pm #59590
Ive made a bunch of micro changes lately and not made changlogs and forgotten what I’ve done (helpful..) So I’m going to post even micro things ive changed.
When I did this https://piratemc.com/topic/changelog-updates-re-added-multiworld-added-new-world-davy-jones-locker/ on September 3rd, it enabled a setting in our main world called auto heal, that made the world pretty much peaceful, I don’t like peaceful, this needs to be back at hard. This meant that hunger wasn’t decreasing, at all when stood still/did basic tasks.
I flipped this to false and it seems to be back to normal (tell me if not), I did test in a single player world the default mechanics of hunger and I was surprised by the results, default minecraft on hard does not let you die of hunger if you are stood still/walking, it drops to 3 hunger bars and does not decrease?
https://minecraft.gamepedia.com/Hunger
Does this mean that new players that spawn will no longer die from hunger if they just spawn and walk around? Seems odd behavior, but is replicated in single player.
September 27, 2018 at 12:00 am #59606October 8, 2018 at 2:18 pm #59752These are new 1.12 mechanics (or 1.11 fml i forgot) where You dont lose hunger while walking or just sitting around.
I have a toggle to remove it, if we want to make it harder for people.
-
AuthorPosts
The topic ‘[changelog] Fixed hunger on main world’ is closed to new replies.
/50 Online
Vote
Get daily vote key rewards for voting! Use your keys at /warp cove