Reply To: [changelog] Keeping EliteMobs, disabled the "boss" spawns & passive spawns

Home Forums PirateCraft Server Updates [changelog] Keeping EliteMobs, disabled the "boss" spawns & passive spawns Reply To: [changelog] Keeping EliteMobs, disabled the "boss" spawns & passive spawns

#60554
Cysteen
Member
  • Topics: 13
  • Replies: 434
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would you be able to disable hostile mobs from fusing together to form lvl ## mob? regular hostile mobs fuse and form lvl ## elite of that mob. it breaks all farms. they don’t even drop anything worth the effort. they’ll drop what a normal mob of that type will drop, not a combined or multiplied amount (a lvl 30 skeleton that had 30 regular skellys fuse will drop what a normal skelly would drop).

If I had a nickel for every time I, Ooo hey, a butterfly!! *runs off chasing the butterfly*

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