Reply To: [suggestion] How do we re-make siege?

Home Forums Server Support Requests & Suggestions [suggestion] How do we re-make siege? Reply To: [suggestion] How do we re-make siege?

#40774
GodsDead
Keymaster
  • Topics: 794
  • Replies: 3344
  • Total: 4138
  • ★★★★★★★★

once you win siege be allowed to break a # of hard blocks (customizeable in the config) make a customizable distance that you can siege from so you can siege a port base from a ship A list of blocks that regen after siege ends and a customizable percent of which a base regens so you wont lose all your base but will still have to rebuild some. just a few thoughts so far will try to think of more

This could change everything.. Something that simple. I’m requesting this.

For everyone asking for Cannon specific addons for siege, that would need to be its own separate plugin, there is no way the GP dev would build that in, GP is its own plugin, he won’t accept multiple plugins being needed to make siege work (that includes crews). it needs to be self sustained within the confides of GP to work for everyone.

Unless we can get a developer to create a separate plguin that works alongside GP specifically to create our own siege for it.

-Create a new projectile that wont break blocks, but allows you to harm people further in bases (poison bombs, fire bombs, ect)

We already have this, but its expensive, We can create custom projectiles that penetrate blocks, we could add a few in, that explode inside too, we could have one penetrate and even explode spiders if we wanted! When it comes to projectiles we have infinite options.

Change where a defender spawns after they lose the siege as those pesky spam clickers get people kicked for flying and make it impossible to loot without being jailed.

Yes, this is a great tweak idea, where would they spawn though? Another option could be to change the PVP abuse from jail to something else (death?)

Make sieges longer, but fix them so other crew/friends cant siege the defender immediately when one siege is over.

This would need its own custom plugin built to work with the crews plugin, this would make sence to make it work with crews though, I can suggest this, you never know he may think its a good idea.

New siege objectives. Since right now the ways to win a siege are to: Kill the player, or have the player leave in some way. I think there should be more objectives like maybe destroying a % of the base. Since the siege will be timed players might opt for vaults to hide in that would take a minute to blow up. So to make the timed sieges more balanced, there should be more options for attackers, and more planning for defenders.

The siege objective I like the idea of, the example you gave, is not good, can you think of some better objectives? maybe we could do something king of the hill style, or proximity based. see how long you can hold the area?

Make it so that nearby adjacent claims that the person being sieged owns or has perms to are also affected by the siege, many time I have sieged someone and won but their base is separated into millions of different claims.

It does auto do claims they own, but not adjacent claims, this is a good request, this will go into the proposal.

make a customizable distance that you can siege from so you can siege a port base from a ship

I get the idea, but it could be abused, you just need someone on your crew to run to land first and start it, like a scout or someone you dont care about getting killed!

A list of blocks that regen after siege ends and a customizable percent of which a base regens so you wont lose all your base but will still have to rebuild some.

This is a much better option, have a second list of blocks that regen in a siege, so then we can add them to the soft blocks! Good thinking unipants.

i also love the crux idea

I have no idea what a crux is, or what you are talking about, can you give me a better example?

Possible way to make blocks destroyed in siege not drop as items you can pick up?

I like this, if it works in tandum with unis idea for a list of blocks to be broken, we dont want people running into sieges and just breaking chests do we? because that’s what will happen.

 

So far:

Im absolutely outstanded with the amazing requests so far, I think with the ideas so far we can re-make siege 10x better! Please please please, do keep the requests coming, if the ideas get turned down, then I think we should find a developer to make a separate plugin for us just for siege that includes all the things we have talked about and have them toggleable so we can test certain aspects.

Ideas I just thought of:

  • Having a visual timer, this could be aided by the Bossbar api, so the bossbar depicts how long the siege has left.
  • Record every siege into a database, so we can see whos sieging who, with your wins and losses, then we could determine a ranking system or number for a player, like the k/d ratio but for sieges, we could then stop insane level high people sieging brand new players.

 

/50 Online

Mobile Page

Join the PirateCraft discord server
Join the PirateCraft Discord server! discord.piratemc.com
Reddit - PirateCraft Subreddit PirateCraft YouTube PirateCraft Twitter PirateCraft Instagram PirateCraft Facebook