Reply To: [suggestion] How do we re-make siege?
Home › Forums › Server Support › Requests & Suggestions › [suggestion] How do we re-make siege? › Reply To: [suggestion] How do we re-make siege?
Ok so to start off, I love the idea of claims and sieges of claims, I just hope it can be redesigned properly to give it meaning.
Honestly if a player just builds a big stonebrick box, they are usually completely protected. I think sieging should be as affective against deckhands as it is captains. Every base should be siegeable, and every player should have an even edge in their abilities to siege land.
Ok so here are a couple of ways I think siege could be changed
1. I really like the idea of claim blocks being destroyable in a way. What I was talking about above is how maybe a lower rank player might not have a stone brick house so they can be easily sieged. But Someone who has played for a bit longer is completely un-siegable. This will make the game a bit fairer , and actually give higher tier players more to worry about since they wouldn’t be 100% protected. Now, I’m not saying bases should be built for just to be sieged by anyone, I think that the more work you put into a base, the harder it should be to siege, but not impossible. So, I think cannons should be able to do it. Maybe more cannons, new projectiles, or just a new form of ranged siege in general (siege weapons anyone?)
2. Thickness of blocks. Ok so the siege system already uses “hard” blocks to tell what can and can not be destroyed during a siege. Well, I think they should go by toughness. So maybe a block with high toughness would take way longer to blow through than a simple dirt house.
3. Timed sieges. This gives players siegeing a bit more challenge, and players being sieged to make a plan of ready themselves to fight.
4. New siege objectives. Since right now the ways to win a siege are to: Kill the player, or have the player leave in some way. I think there should be more objectives like maybe destroying a % of the base. Since the siege will be timed players might opt for vaults to hide in that would take a minute to blow up. So to make the timed sieges more balanced, there should be more options for attackers, and more planning for defenders.
5. A more punishing system. Ok so since blocks would be destructible Some form of block regen should be added. But to make it so that players aren’t completely careless, chests, crops, signs, frames, redstone, ect. would not be re gened. That way Attackers have more ways to raid and defenders have more to worry about. Also when an attacker loses a siege, they should get some kind of punishment. Not like jailing, but maybe it like gives them a long cooldown before they can siege anyone again or join a siege.
6. Defense options. With all the ideas I’ve given it would almost put the sway in the attacker’s favor. They can blow open chests of locks, destroy machines, and overall screw the defender over during the siege. So I think their should also be more defense options. Maybe like re inforced blocks or chests (crates?), maybe new defense tools like special traps or cannons that can only be used when you are being sieged. I just think that all players should be able to be siegd, and all defenders at least have a chance.
7. Siege limitations. When there is siegeing, there has to be limits. Maybe like how you have siege cool downs on claims after you siege them (which is already in the game ;P), or that you can’t tp in anyway (people to you, or tp out) when you are siegeing or being sieged. Or you can’t use ep or chorus fruit on claims, but you can if you get sieged.
I’m not sure how good these ideas are but that’st just my two cents.
More siegeing options, everyone can be sieged, more defense options, and giving sieging more rules and worth.
/50 Online
Vote
Get daily vote key rewards for voting! Use your keys at /warp cove