Reply To: War Rules

Home Forums Crew Group Discussion Templar Embassy War Rules Reply To: War Rules

#39682
Browe_
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Cheers Cys! Having some clear rules will make deciding victors much easy post-battle.

Just a few suggested amendments:

– That killing an ‘Iron’ is a half point, given that a few hits kills iron while a god fight can last hours.

– To what distance does a tactical retreat count as fleeing? I have fought players until they have “only gone back to their fort a few hundred blocks away”. I would argue that unless the main battle is taking place around the fort itself then it is a retreat.

– Winning a siege in the games mechanics means nothing. Anyone with a stone brick box can win a siege or any number of reasons can lead a player to willingly leave a siege. Sieges in the non plugin sense (attacking a base) should be decided by the other point metrics eg. kills/retreats

History:
~ Former Admiral in the British Empire ~
~ Founder of Phantom ~
~ Co-Founder of Templars ~
~ Original owner of HMS Sovereign (Phantom Sovereign) ~

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