Reply To: Nations of Piratecraft: Guidelines
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not a bad idea, i think it could be more flexible. there should be other criteria besides the amount of recruits a crew may have, such as: activity, time in, square blockage, builds… i think to be considered a city for instance, one must build a city. a country/kingdom could have one or more cities, empires would have the most people/countries/cities… and could there not be city-states? i live on a large continent, and i don’t have too many neighbors and lots of space i am familiar with that i consider to be my “country”, i claim it as my country. i am literally building a small country and expanding. i like your idea. and i like the idea of having a certain amount of crew members per rank. i think we can add more detail. like drawing actual lines on the map, naming continents/land masses/countries…
What you say is right, but nobody has time to check all that information for each crew, you are spreading yourself too thin. Limiting the nation guidelines to the members amount provides us a fast and easy way to understand their status. In my opinion, ruling on people is more decisive than ruling on land. Most crews kick their inactive players, so inactivity is not a big issue. I think Reptaria’s scheme is more than good and should stay as it is.
Regarding land names, if you have suggestions, please follow this link for a map discussion with borders and towns where we are gathering geographical information, whitout changing topic here.
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