Reply To: Claim Adjustments near spawn

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#34613
GodsDead
Keymaster
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@mcshovel its that kind of effort that really does make a 2 year old map stay alive! I hate new players walking out of spawn and just seeing trashed land.

An option that we talked about is getting west up and running as a second spawn, so they can be alternated between as spawn to fan out new players.

This also brings up that topic of having a tutorial area on it.

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